"mineral_iron.png"
};
-//textureid_t mineral_textures[MINERAL_COUNT] = {0};
std::string mineral_textures[MINERAL_COUNT];
void init_mineral()
}
}
-//textureid_t mineral_block_texture(u8 mineral)
std::string mineral_block_texture(u8 mineral)
{
if(mineral >= MINERAL_COUNT)