"mineral_iron.png"
};
-//textureid_t mineral_textures[MINERAL_COUNT] = {0};
std::string mineral_textures[MINERAL_COUNT];
-void init_mineral(IIrrlichtWrapper *irrlicht)
+void init_mineral()
{
for(u32 i=0; i<MINERAL_COUNT; i++)
{
if(mineral_filenames[i] == NULL)
continue;
- //mineral_textures[i] = irrlicht->getTextureId(mineral_filenames[i]);
- //mineral_textures[i] = 0;
mineral_textures[i] = mineral_filenames[i];
}
}
-//textureid_t mineral_block_texture(u8 mineral)
std::string mineral_block_texture(u8 mineral)
{
if(mineral >= MINERAL_COUNT)