#include "mineral.h"
+
const char *mineral_filenames[MINERAL_COUNT] =
{
NULL,
"mineral_iron.png"
};
-textureid_t mineral_textures[MINERAL_COUNT] = {0};
+std::string mineral_textures[MINERAL_COUNT];
-void init_mineral(IrrlichtWrapper *irrlicht)
+void init_mineral()
{
for(u32 i=0; i<MINERAL_COUNT; i++)
{
if(mineral_filenames[i] == NULL)
continue;
- mineral_textures[i] = irrlicht->getTextureId(mineral_filenames[i]);
+ mineral_textures[i] = mineral_filenames[i];
}
}
-textureid_t mineral_block_texture(u8 mineral)
+std::string mineral_block_texture(u8 mineral)
{
if(mineral >= MINERAL_COUNT)
- return 0;
+ return "";
return mineral_textures[mineral];
}
+