#include "util/string.h"
class Map;
+class ServerMap;
class Mapgen;
class MMVManip;
class PseudoRandom;
void blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place);
bool placeOnVManip(MMVManip *vm, v3s16 p, u32 flags, Rotation rot, bool force_place);
- void placeOnMap(Map *map, v3s16 p, u32 flags, Rotation rot, bool force_place);
+ void placeOnMap(ServerMap *map, v3s16 p, u32 flags, Rotation rot, bool force_place);
void applyProbabilities(v3s16 p0,
std::vector<std::pair<v3s16, u8> > *plist,