Add cancel button to password change menu. (#5720)
[oweals/minetest.git] / src / mg_schematic.cpp
index 0b95fa267f7796e9f946d71b2022006be0e6885c..92e138df4ba4a5f8eb4353f2c27c17e6c9ea446f 100644 (file)
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <fstream>
 #include <typeinfo>
 #include "mg_schematic.h"
-#include "gamedef.h"
+#include "server.h"
 #include "mapgen.h"
 #include "emerge.h"
 #include "map.h"
@@ -30,20 +30,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/serialize.h"
 #include "serialization.h"
 #include "filesys.h"
+#include "voxelalgorithms.h"
 
 ///////////////////////////////////////////////////////////////////////////////
 
 
-SchematicManager::SchematicManager(IGameDef *gamedef) :
-       ObjDefManager(gamedef, OBJDEF_SCHEMATIC)
+SchematicManager::SchematicManager(Server *server) :
+       ObjDefManager(server, OBJDEF_SCHEMATIC)
 {
-       m_gamedef = gamedef;
+       m_server = server;
 }
 
 
 void SchematicManager::clear()
 {
-       EmergeManager *emerge = m_gamedef->getEmergeManager();
+       EmergeManager *emerge = m_server->getEmergeManager();
 
        // Remove all dangling references in Decorations
        DecorationManager *decomgr = emerge->decomgr;
@@ -202,7 +203,7 @@ bool Schematic::placeOnVManip(MMVManip *vm, v3s16 p, u32 flags,
        return vm->m_area.contains(VoxelArea(p, p + s - v3s16(1,1,1)));
 }
 
-void Schematic::placeOnMap(Map *map, v3s16 p, u32 flags,
+void Schematic::placeOnMap(ServerMap *map, v3s16 p, u32 flags,
        Rotation rot, bool force_place)
 {
        std::map<v3s16, MapBlock *> lighting_modified_blocks;
@@ -238,15 +239,10 @@ void Schematic::placeOnMap(Map *map, v3s16 p, u32 flags,
 
        blitToVManip(&vm, p, rot, force_place);
 
-       vm.blitBackAll(&modified_blocks);
+       voxalgo::blit_back_with_light(map, &vm, &modified_blocks);
 
        //// Carry out post-map-modification actions
 
-       //// Update lighting
-       // TODO: Optimize this by using Mapgen::calcLighting() instead
-       lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
-       map->updateLighting(lighting_modified_blocks, modified_blocks);
-
        //// Create & dispatch map modification events to observers
        MapEditEvent event;
        event.type = MEET_OTHER;
@@ -564,14 +560,14 @@ void Schematic::applyProbabilities(v3s16 p0,
 void generate_nodelist_and_update_ids(MapNode *nodes, size_t nodecount,
        std::vector<std::string> *usednodes, INodeDefManager *ndef)
 {
-       std::map<content_t, content_t> nodeidmap;
+       UNORDERED_MAP<content_t, content_t> nodeidmap;
        content_t numids = 0;
 
        for (size_t i = 0; i != nodecount; i++) {
                content_t id;
                content_t c = nodes[i].getContent();
 
-               std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
+               UNORDERED_MAP<content_t, content_t>::const_iterator it = nodeidmap.find(c);
                if (it == nodeidmap.end()) {
                        id = numids;
                        numids++;