#include <fstream>
#include <typeinfo>
#include "mg_schematic.h"
-#include "gamedef.h"
+#include "server.h"
#include "mapgen.h"
#include "emerge.h"
#include "map.h"
#include "util/serialize.h"
#include "serialization.h"
#include "filesys.h"
+#include "voxelalgorithms.h"
///////////////////////////////////////////////////////////////////////////////
-SchematicManager::SchematicManager(IGameDef *gamedef) :
- ObjDefManager(gamedef, OBJDEF_SCHEMATIC)
+SchematicManager::SchematicManager(Server *server) :
+ ObjDefManager(server, OBJDEF_SCHEMATIC)
{
- m_gamedef = gamedef;
+ m_server = server;
}
void SchematicManager::clear()
{
- EmergeManager *emerge = m_gamedef->getEmergeManager();
+ EmergeManager *emerge = m_server->getEmergeManager();
// Remove all dangling references in Decorations
DecorationManager *decomgr = emerge->decomgr;
return vm->m_area.contains(VoxelArea(p, p + s - v3s16(1,1,1)));
}
-void Schematic::placeOnMap(Map *map, v3s16 p, u32 flags,
+void Schematic::placeOnMap(ServerMap *map, v3s16 p, u32 flags,
Rotation rot, bool force_place)
{
std::map<v3s16, MapBlock *> lighting_modified_blocks;
blitToVManip(&vm, p, rot, force_place);
- vm.blitBackAll(&modified_blocks);
+ voxalgo::blit_back_with_light(map, &vm, &modified_blocks);
//// Carry out post-map-modification actions
- //// Update lighting
- // TODO: Optimize this by using Mapgen::calcLighting() instead
- lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
- map->updateLighting(lighting_modified_blocks, modified_blocks);
-
//// Create & dispatch map modification events to observers
MapEditEvent event;
event.type = MEET_OTHER;
//// Read signature
u32 signature = readU32(ss);
if (signature != MTSCHEM_FILE_SIGNATURE) {
- errorstream << "Schematic::deserializeFromMts: invalid schematic "
+ errorstream << __FUNCTION__ << ": invalid schematic "
"file" << std::endl;
return false;
}
//// Read version
u16 version = readU16(ss);
if (version > MTSCHEM_FILE_VER_HIGHEST_READ) {
- errorstream << "Schematic::deserializeFromMts: unsupported schematic "
+ errorstream << __FUNCTION__ << ": unsupported schematic "
"file version" << std::endl;
return false;
}
{
std::ifstream is(filename.c_str(), std::ios_base::binary);
if (!is.good()) {
- errorstream << "Schematic::loadSchematicFile: unable to open file '"
+ errorstream << __FUNCTION__ << ": unable to open file '"
<< filename << "'" << std::endl;
return false;
}
if (!deserializeFromMts(&is, &m_nodenames))
return false;
+ m_nnlistsizes.push_back(m_nodenames.size() - origsize);
+
+ name = filename;
+
if (replace_names) {
- for (size_t i = origsize; i != m_nodenames.size(); i++) {
- std::string &name = m_nodenames[i];
- StringMap::iterator it = replace_names->find(name);
+ for (size_t i = origsize; i < m_nodenames.size(); i++) {
+ std::string &node_name = m_nodenames[i];
+ StringMap::iterator it = replace_names->find(node_name);
if (it != replace_names->end())
- name = it->second;
+ node_name = it->second;
}
}
- m_nnlistsizes.push_back(m_nodenames.size() - origsize);
-
if (ndef)
ndef->pendNodeResolve(this);
void generate_nodelist_and_update_ids(MapNode *nodes, size_t nodecount,
std::vector<std::string> *usednodes, INodeDefManager *ndef)
{
- std::map<content_t, content_t> nodeidmap;
+ UNORDERED_MAP<content_t, content_t> nodeidmap;
content_t numids = 0;
for (size_t i = 0; i != nodecount; i++) {
content_t id;
content_t c = nodes[i].getContent();
- std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
+ UNORDERED_MAP<content_t, content_t>::const_iterator it = nodeidmap.find(c);
if (it == nodeidmap.end()) {
id = numids;
numids++;