#ifndef MG_ORE_HEADER
#define MG_ORE_HEADER
-#include "util/string.h"
-#include "mapgen.h"
+#include "util/cpp11_container.h"
+#include "objdef.h"
+#include "noise.h"
+#include "nodedef.h"
-class NoiseParams;
class Noise;
class Mapgen;
-class ManualMapVoxelManipulator;
+class MMVManip;
/////////////////// Ore generation flags
-// Use absolute value of height to determine ore placement
-#define OREFLAG_ABSHEIGHT 0x01
-
-// Use 3d noise to get density of ore placement, instead of just the position
-#define OREFLAG_DENSITY 0x02 // not yet implemented
-
-// For claylike ore types, place ore if the number of surrounding
-// nodes isn't the specified node
-#define OREFLAG_NODEISNT 0x04 // not yet implemented
+#define OREFLAG_ABSHEIGHT 0x01
+#define OREFLAG_PUFF_CLIFFS 0x02
+#define OREFLAG_PUFF_ADDITIVE 0x04
+#define OREFLAG_USE_NOISE 0x08
#define ORE_RANGE_ACTUAL 1
#define ORE_RANGE_MIRROR 2
-
enum OreType {
ORE_SCATTER,
ORE_SHEET,
- ORE_CLAYLIKE
+ ORE_PUFF,
+ ORE_BLOB,
+ ORE_VEIN,
};
extern FlagDesc flagdesc_ore[];
-class Ore : public GenElement {
+class Ore : public ObjDef, public NodeResolver {
public:
+ static const bool NEEDS_NOISE = false;
+
content_t c_ore; // the node to place
std::vector<content_t> c_wherein; // the nodes to be placed in
u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
s16 clust_num_ores; // how many ore nodes are in a chunk
s16 clust_size; // how large (in nodes) a chunk of ore is
- s16 height_min;
- s16 height_max;
+ s16 y_min;
+ s16 y_max;
u8 ore_param2; // to set node-specific attributes
u32 flags; // attributes for this ore
- float nthresh; // threshhold for noise at which an ore is placed
- NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
+ float nthresh; // threshold for noise at which an ore is placed
+ NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering)
Noise *noise;
+ UNORDERED_SET<u8> biomes;
Ore();
virtual ~Ore();
+ virtual void resolveNodeNames();
+
size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
- virtual std::string getName();
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0;
};
class OreScatter : public Ore {
- virtual ~OreScatter() {}
- virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
+public:
+ static const bool NEEDS_NOISE = false;
+
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
};
class OreSheet : public Ore {
- virtual ~OreSheet() {}
- virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
+public:
+ static const bool NEEDS_NOISE = true;
+
+ u16 column_height_min;
+ u16 column_height_max;
+ float column_midpoint_factor;
+
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
};
-class OreManager : public GenElementManager {
+class OrePuff : public Ore {
public:
- static const char *ELEMENT_TITLE;
- static const size_t ELEMENT_LIMIT = 0x10000;
+ static const bool NEEDS_NOISE = true;
+
+ NoiseParams np_puff_top;
+ NoiseParams np_puff_bottom;
+ Noise *noise_puff_top;
+ Noise *noise_puff_bottom;
+
+ OrePuff();
+ virtual ~OrePuff();
- OreManager(IGameDef *gamedef) {}
- ~OreManager() {}
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
+};
+
+class OreBlob : public Ore {
+public:
+ static const bool NEEDS_NOISE = true;
- Ore *create(int type)
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
+};
+
+class OreVein : public Ore {
+public:
+ static const bool NEEDS_NOISE = true;
+
+ float random_factor;
+ Noise *noise2;
+
+ OreVein();
+ virtual ~OreVein();
+
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
+};
+
+class OreManager : public ObjDefManager {
+public:
+ OreManager(IGameDef *gamedef);
+ virtual ~OreManager() {}
+
+ const char *getObjectTitle() const
+ {
+ return "ore";
+ }
+
+ static Ore *create(OreType type)
{
switch (type) {
case ORE_SCATTER:
return new OreScatter;
case ORE_SHEET:
return new OreSheet;
- //case ORE_CLAYLIKE: //TODO: implement this!
- // return new OreClaylike;
+ case ORE_PUFF:
+ return new OrePuff;
+ case ORE_BLOB:
+ return new OreBlob;
+ case ORE_VEIN:
+ return new OreVein;
default:
return NULL;
}
}
- size_t placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax);
+ void clear();
+
+ size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
};
#endif