// Use absolute value of height to determine ore placement
#define OREFLAG_ABSHEIGHT 0x01
-
-// Use 3d noise to get density of ore placement, instead of just the position
-#define OREFLAG_DENSITY 0x02 // not yet implemented
-
-// For claylike ore types, place ore if the number of surrounding
-// nodes isn't the specified node
-#define OREFLAG_NODEISNT 0x04 // not yet implemented
-
#define OREFLAG_USE_NOISE 0x08
#define ORE_RANGE_ACTUAL 1
enum OreType {
- ORE_SCATTER,
- ORE_SHEET,
- ORE_CLAYLIKE
+ ORE_TYPE_SCATTER,
+ ORE_TYPE_SHEET,
+ ORE_TYPE_BLOB,
+ ORE_TYPE_VEIN,
};
extern FlagDesc flagdesc_ore[];
size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
+ u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
};
class OreScatter : public Ore {
static const bool NEEDS_NOISE = false;
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
};
class OreSheet : public Ore {
static const bool NEEDS_NOISE = true;
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+
+class OreBlob : public Ore {
+public:
+ static const bool NEEDS_NOISE = true;
+
+ virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+
+class OreVein : public Ore {
+public:
+ static const bool NEEDS_NOISE = true;
+
+ float random_factor;
+ Noise *noise2;
+
+ virtual ~OreVein();
+
+ virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
};
class OreManager : public GenElementManager {
Ore *create(int type)
{
switch (type) {
- case ORE_SCATTER:
+ case ORE_TYPE_SCATTER:
return new OreScatter;
- case ORE_SHEET:
+ case ORE_TYPE_SHEET:
return new OreSheet;
- //case ORE_CLAYLIKE: //TODO: implement this!
- // return new OreClaylike;
+ case ORE_TYPE_BLOB:
+ return new OreBlob;
+ case ORE_TYPE_VEIN:
+ return new OreVein;
default:
return NULL;
}