#include "util/string.h"
#include "mapgen.h"
-class NoiseParams;
+struct NoiseParams;
class Noise;
class Mapgen;
class ManualMapVoxelManipulator;
// nodes isn't the specified node
#define OREFLAG_NODEISNT 0x04 // not yet implemented
+#define OREFLAG_USE_NOISE 0x08
+
#define ORE_RANGE_ACTUAL 1
#define ORE_RANGE_MIRROR 2
extern FlagDesc flagdesc_ore[];
-class Ore : public GenElement {
+class Ore : public GenElement, public NodeResolver {
public:
+ static const bool NEEDS_NOISE = false;
+
content_t c_ore; // the node to place
std::vector<content_t> c_wherein; // the nodes to be placed in
u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
u8 ore_param2; // to set node-specific attributes
u32 flags; // attributes for this ore
float nthresh; // threshhold for noise at which an ore is placed
- NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
+ NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering)
Noise *noise;
Ore();
virtual ~Ore();
+ virtual void resolveNodeNames(NodeResolveInfo *nri);
+
size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
- virtual std::string getName();
};
class OreScatter : public Ore {
- virtual ~OreScatter() {}
+public:
+ static const bool NEEDS_NOISE = false;
+
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
u32 blockseed, v3s16 nmin, v3s16 nmax);
};
class OreSheet : public Ore {
- virtual ~OreSheet() {}
+public:
+ static const bool NEEDS_NOISE = true;
+
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
u32 blockseed, v3s16 nmin, v3s16 nmax);
};
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = 0x10000;
- OreManager(IGameDef *gamedef) {}
+ OreManager(IGameDef *gamedef);
~OreManager() {}
Ore *create(int type)
}
}
+ void clear();
+
size_t placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax);
};