///////////////////////////////////////////////////////////////////////////////
+OreManager::OreManager(IGameDef *gamedef) :
+ GenElementManager(gamedef)
+{
+}
+
+
size_t OreManager::placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax)
{
size_t nplaced = 0;
}
+void OreManager::clear()
+{
+ for (size_t i = 0; i < m_elements.size(); i++) {
+ Ore *ore = (Ore *)m_elements[i];
+ delete ore;
+ }
+ m_elements.clear();
+}
+
+
///////////////////////////////////////////////////////////////////////////////
+
Ore::Ore()
{
- c_ore = CONTENT_IGNORE;
- np = NULL;
- noise = NULL;
+ flags = 0;
+ noise = NULL;
}
+
Ore::~Ore()
{
- delete np;
delete noise;
}
-std::string Ore::getName()
+void Ore::resolveNodeNames(NodeResolveInfo *nri)
{
- return name;
+ m_ndef->getIdFromResolveInfo(nri, "", CONTENT_AIR, c_ore);
+ m_ndef->getIdsFromResolveInfo(nri, c_wherein);
}
nmax.Y = ymax;
generate(mg->vm, mg->seed, blockseed, nmin, nmax);
- return 0;
+ return 1;
}
+///////////////////////////////////////////////////////////////////////////////
+
+
void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
u32 blockseed, v3s16 nmin, v3s16 nmax)
{
int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
- if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
+ if ((flags & OREFLAG_USE_NOISE) &&
+ (NoisePerlin3D(&np, x0, y0, z0, seed) < nthresh))
continue;
for (int z1 = 0; z1 != csize; z1++)
}
+///////////////////////////////////////////////////////////////////////////////
+
+
void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
u32 blockseed, v3s16 nmin, v3s16 nmax)
{
if (!noise) {
int sx = nmax.X - nmin.X + 1;
int sz = nmax.Z - nmin.Z + 1;
- noise = new Noise(np, 0, sx, sz);
+ noise = new Noise(&np, seed, sx, sz);
}
noise->seed = seed + y_start;
noise->perlinMap2D(nmin.X, nmin.Z);
continue;
int height = max_height * (1. / pr.range(1, 3));
- int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
+ int y0 = y_start + np.scale * noiseval; //pr.range(1, 3) - 1;
int y1 = y0 + height;
for (int y = y0; y != y1; y++) {
u32 i = vm->m_area.index(x, y, z);
}
}
}
-