struct NoiseParams;
class Mapgen;
-class ManualMapVoxelManipulator;
+class MMVManip;
class PseudoRandom;
class Schematic;
virtual void resolveNodeNames(NodeResolveInfo *nri);
size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+ //size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
+ virtual size_t generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
virtual int getHeight() = 0;
};
virtual void resolveNodeNames(NodeResolveInfo *nri);
- bool canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p);
- virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
+ bool canPlaceDecoration(MMVManip *vm, v3s16 p);
+ virtual size_t generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p);
virtual int getHeight();
};
Schematic *schematic;
std::string filename;
- virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
+ virtual size_t generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p);
virtual int getHeight();
};
void clear();
- size_t placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax);
+ size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
};
#endif