#ifndef MG_DECORATION_HEADER
#define MG_DECORATION_HEADER
-#include <set>
+#include "util/cpp11_container.h"
#include "objdef.h"
#include "noise.h"
#include "nodedef.h"
virtual void resolveNodeNames();
+ bool canPlaceDecoration(MMVManip *vm, v3s16 p);
size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
//size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
s16 y_max;
float fill_ratio;
NoiseParams np;
+ std::vector<content_t> c_spawnby;
+ s16 nspawnby;
- std::set<u8> biomes;
+ UNORDERED_SET<u8> biomes;
//std::list<CutoffData> cutoffs;
//Mutex cutoff_mutex;
};
class DecoSimple : public Decoration {
public:
+ virtual void resolveNodeNames();
virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
- bool canPlaceDecoration(MMVManip *vm, v3s16 p);
virtual int getHeight();
- virtual void resolveNodeNames();
-
std::vector<content_t> c_decos;
- std::vector<content_t> c_spawnby;
s16 deco_height;
s16 deco_height_max;
- s16 nspawnby;
+ u8 deco_param2;
};
class DecoSchematic : public Decoration {