extern FlagDesc flagdesc_deco[];
-#if 0
-struct CutoffData {
- VoxelArea a;
- Decoration *deco;
- //v3s16 p;
- //v3s16 size;
- //s16 height;
-
- CutoffData(s16 x, s16 y, s16 z, s16 h) {
- p = v3s16(x, y, z);
- height = h;
- }
-};
-#endif
-
class Decoration : public ObjDef, public NodeResolver {
public:
Decoration() = default;
bool canPlaceDecoration(MMVManip *vm, v3s16 p);
size_t placeDeco(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax, s16 deco_zero_level);
- //size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
virtual int getHeight() = 0;
std::unordered_set<u8> biomes;
};
+
class DecoSimple : public Decoration {
public:
virtual void resolveNodeNames();
u8 deco_param2;
};
+
class DecoSchematic : public Decoration {
public:
DecoSchematic() = default;
virtual int getHeight();
Rotation rotation;
+ s16 place_offset_y = 0;
Schematic *schematic = nullptr;
};
};
*/
+
class DecorationManager : public ObjDefManager {
public:
DecorationManager(IGameDef *gamedef);