Fix alpha for liquid nodes (#5494)
[oweals/minetest.git] / src / mg_decoration.cpp
index a8fd9eaadf0b87fe362d9bd588a42f263e0bc7c6..ec31a9c0184b1680e42cb0052facb6110af7fa0e 100644 (file)
@@ -24,31 +24,40 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "map.h"
 #include "log.h"
 #include "util/numeric.h"
+#include <algorithm>
 
-const char *DecorationManager::ELEMENT_TITLE = "decoration";
 
-FlagDesc flagdesc_deco_schematic[] = {
-       {"place_center_x", DECO_PLACE_CENTER_X},
-       {"place_center_y", DECO_PLACE_CENTER_Y},
-       {"place_center_z", DECO_PLACE_CENTER_Z},
-       {NULL,             0}
+FlagDesc flagdesc_deco[] = {
+       {"place_center_x",  DECO_PLACE_CENTER_X},
+       {"place_center_y",  DECO_PLACE_CENTER_Y},
+       {"place_center_z",  DECO_PLACE_CENTER_Z},
+       {"force_placement", DECO_FORCE_PLACEMENT},
+       {"liquid_surface",  DECO_LIQUID_SURFACE},
+       {NULL,              0}
 };
 
 
 ///////////////////////////////////////////////////////////////////////////////
 
 
-size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax)
+DecorationManager::DecorationManager(IGameDef *gamedef) :
+       ObjDefManager(gamedef, OBJDEF_DECORATION)
+{
+}
+
+
+size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
+       v3s16 nmin, v3s16 nmax)
 {
        size_t nplaced = 0;
 
-       for (size_t i = 0; i != m_elements.size(); i++) {
-               Decoration *deco = (Decoration *)m_elements[i];
+       for (size_t i = 0; i != m_objects.size(); i++) {
+               Decoration *deco = (Decoration *)m_objects[i];
                if (!deco)
                        continue;
 
-               nplaced += deco->placeDeco(mg, seed, nmin, nmax);
-               seed++;
+               nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
+               blockseed++;
        }
 
        return nplaced;
@@ -61,29 +70,82 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16
 Decoration::Decoration()
 {
        mapseed    = 0;
-       np         = NULL;
        fill_ratio = 0;
        sidelen    = 1;
+       flags      = 0;
 }
 
 
 Decoration::~Decoration()
 {
-       delete np;
+}
+
+
+void Decoration::resolveNodeNames()
+{
+       getIdsFromNrBacklog(&c_place_on);
+       getIdsFromNrBacklog(&c_spawnby);
+}
+
+
+bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
+{
+       // Check if the decoration can be placed on this node
+       u32 vi = vm->m_area.index(p);
+       if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
+               return false;
+
+       // Don't continue if there are no spawnby constraints
+       if (nspawnby == -1)
+               return true;
+
+       int nneighs = 0;
+       static const v3s16 dirs[16] = {
+               v3s16( 0, 0,  1),
+               v3s16( 0, 0, -1),
+               v3s16( 1, 0,  0),
+               v3s16(-1, 0,  0),
+               v3s16( 1, 0,  1),
+               v3s16(-1, 0,  1),
+               v3s16(-1, 0, -1),
+               v3s16( 1, 0, -1),
+
+               v3s16( 0, 1,  1),
+               v3s16( 0, 1, -1),
+               v3s16( 1, 1,  0),
+               v3s16(-1, 1,  0),
+               v3s16( 1, 1,  1),
+               v3s16(-1, 1,  1),
+               v3s16(-1, 1, -1),
+               v3s16( 1, 1, -1)
+       };
+
+       // Check these 16 neighbouring nodes for enough spawnby nodes
+       for (size_t i = 0; i != ARRLEN(dirs); i++) {
+               u32 index = vm->m_area.index(p + dirs[i]);
+               if (!vm->m_area.contains(index))
+                       continue;
+
+               if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
+                       nneighs++;
+       }
+
+       if (nneighs < nspawnby)
+               return false;
+
+       return true;
 }
 
 
 size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
 {
-       PseudoRandom ps(blockseed + 53);
+       PcgRandom ps(blockseed + 53);
        int carea_size = nmax.X - nmin.X + 1;
 
        // Divide area into parts
-       if (carea_size % sidelen) {
-               errorstream << "Decoration::placeDeco: chunk size is not divisible by "
-                       "sidelen; setting sidelen to " << carea_size << std::endl;
+       // If chunksize is changed it may no longer be divisable by sidelen
+       if (carea_size % sidelen)
                sidelen = carea_size;
-       }
 
        s16 divlen = carea_size / sidelen;
        int area = sidelen * sidelen;
@@ -104,10 +166,18 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
                );
 
                // Amount of decorations
-               float nval = np ?
-                       NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
+               float nval = (flags & DECO_USE_NOISE) ?
+                       NoisePerlin2D(&np, p2d_center.X, p2d_center.Y, mapseed) :
                        fill_ratio;
-               u32 deco_count = area * MYMAX(nval, 0.f);
+               u32 deco_count = 0;
+               float deco_count_f = (float)area * nval;
+               if (deco_count_f >= 1.f) {
+                       deco_count = deco_count_f;
+               } else if (deco_count_f > 0.f) {
+                       // For low density decorations calculate a chance for 1 decoration
+                       if (ps.range(1000) <= deco_count_f * 1000.f)
+                               deco_count = 1;
+               }
 
                for (u32 i = 0; i < deco_count; i++) {
                        s16 x = ps.range(p2d_min.X, p2d_max.X);
@@ -115,29 +185,32 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
 
                        int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
 
-                       s16 y = mg->heightmap ?
-                                       mg->heightmap[mapindex] :
-                                       mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
+                       s16 y = -MAX_MAP_GENERATION_LIMIT;
+                       if (flags & DECO_LIQUID_SURFACE)
+                               y = mg->findLiquidSurface(v2s16(x, z), nmin.Y, nmax.Y);
+                       else if (mg->heightmap)
+                               y = mg->heightmap[mapindex];
+                       else
+                               y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
 
-                       if (y < nmin.Y || y > nmax.Y)
+                       if (y < nmin.Y || y > nmax.Y ||
+                               y < y_min  || y > y_max)
                                continue;
 
-                       int height = getHeight();
-                       int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
-                       if (y + 1 + height > max_y) {
+                       if (y + getHeight() > mg->vm->m_area.MaxEdge.Y) {
                                continue;
 #if 0
                                printf("Decoration at (%d %d %d) cut off\n", x, y, z);
                                //add to queue
-                               JMutexAutoLock cutofflock(cutoff_mutex);
+                               MutexAutoLock cutofflock(cutoff_mutex);
                                cutoffs.push_back(CutoffData(x, y, z, height));
 #endif
                        }
 
                        if (mg->biomemap) {
-                               std::set<u8>::iterator iter;
+                               UNORDERED_SET<u8>::iterator iter;
 
-                               if (biomes.size()) {
+                               if (!biomes.empty()) {
                                        iter = biomes.find(mg->biomemap[mapindex]);
                                        if (iter == biomes.end())
                                                continue;
@@ -145,8 +218,8 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
                        }
 
                        v3s16 pos(x, y, z);
-                       if (generate(mg, &ps, max_y, pos))
-                               mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, id);
+                       if (generate(mg->vm, &ps, pos))
+                               mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, index);
                }
        }
 
@@ -157,12 +230,12 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
 #if 0
 void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
 {
-       PseudoRandom pr(blockseed + 53);
+       PcgRandom pr(blockseed + 53);
        std::vector<CutoffData> handled_cutoffs;
 
        // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
        {
-               JMutexAutoLock cutofflock(cutoff_mutex);
+               MutexAutoLock cutofflock(cutoff_mutex);
                for (std::list<CutoffData>::iterator i = cutoffs.begin();
                        i != cutoffs.end(); ++i) {
                        CutoffData cutoff = *i;
@@ -193,7 +266,7 @@ void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
 
        // Remove cutoffs that were handled from the cutoff list
        {
-               JMutexAutoLock cutofflock(cutoff_mutex);
+               MutexAutoLock cutofflock(cutoff_mutex);
                for (std::list<CutoffData>::iterator i = cutoffs.begin();
                        i != cutoffs.end(); ++i) {
 
@@ -211,54 +284,18 @@ void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
 ///////////////////////////////////////////////////////////////////////////////
 
 
-bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
+void DecoSimple::resolveNodeNames()
 {
-       // Don't bother if there aren't any decorations to place
-       if (c_decos.size() == 0)
-               return false;
-
-       u32 vi = vm->m_area.index(p);
-
-       // Check if the decoration can be placed on this node
-       if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
-               return false;
-
-       // Don't continue if there are no spawnby constraints
-       if (nspawnby == -1)
-               return true;
-
-       int nneighs = 0;
-       v3s16 dirs[8] = {
-               v3s16( 0, 0,  1),
-               v3s16( 0, 0, -1),
-               v3s16( 1, 0,  0),
-               v3s16(-1, 0,  0),
-               v3s16( 1, 0,  1),
-               v3s16(-1, 0,  1),
-               v3s16(-1, 0, -1),
-               v3s16( 1, 0, -1)
-       };
-
-       // Check a Moore neighborhood if there are enough spawnby nodes
-       for (size_t i = 0; i != ARRLEN(dirs); i++) {
-               u32 index = vm->m_area.index(p + dirs[i]);
-               if (!vm->m_area.contains(index))
-                       continue;
-
-               if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
-                       nneighs++;
-       }
-
-       if (nneighs < nspawnby)
-               return false;
-
-       return true;
+       Decoration::resolveNodeNames();
+       getIdsFromNrBacklog(&c_decos);
 }
 
 
-size_t DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
+size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
 {
-       ManualMapVoxelManipulator *vm = mg->vm;
+       // Don't bother if there aren't any decorations to place
+       if (c_decos.size() == 0)
+               return 0;
 
        if (!canPlaceDecoration(vm, p))
                return 0;
@@ -268,7 +305,7 @@ size_t DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
        s16 height = (deco_height_max > 0) ?
                pr->range(deco_height, deco_height_max) : deco_height;
 
-       height = MYMIN(height, max_y - p.Y);
+       bool force_placement = (flags & DECO_FORCE_PLACEMENT);
 
        v3s16 em = vm->m_area.getExtent();
        u32 vi = vm->m_area.index(p);
@@ -276,10 +313,11 @@ size_t DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
                vm->m_area.add_y(em, vi, 1);
 
                content_t c = vm->m_data[vi].getContent();
-               if (c != CONTENT_AIR && c != CONTENT_IGNORE)
+               if (c != CONTENT_AIR && c != CONTENT_IGNORE &&
+                               !force_placement)
                        break;
 
-               vm->m_data[vi] = MapNode(c_place);
+               vm->m_data[vi] = MapNode(c_place, 0, deco_param2);
        }
 
        return 1;
@@ -295,26 +333,35 @@ int DecoSimple::getHeight()
 ///////////////////////////////////////////////////////////////////////////////
 
 
-size_t DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
+DecoSchematic::DecoSchematic()
 {
-       ManualMapVoxelManipulator *vm = mg->vm;
+       schematic = NULL;
+}
+
+
+size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
+{
+       // Schematic could have been unloaded but not the decoration
+       // In this case generate() does nothing (but doesn't *fail*)
+       if (schematic == NULL)
+               return 0;
+
+       if (!canPlaceDecoration(vm, p))
+               return 0;
 
        if (flags & DECO_PLACE_CENTER_X)
-               p.X -= (schematic->size.X + 1) / 2;
+               p.X -= (schematic->size.X - 1) / 2;
        if (flags & DECO_PLACE_CENTER_Y)
-               p.Y -= (schematic->size.Y + 1) / 2;
+               p.Y -= (schematic->size.Y - 1) / 2;
        if (flags & DECO_PLACE_CENTER_Z)
-               p.Z -= (schematic->size.Z + 1) / 2;
-
-       u32 vi = vm->m_area.index(p);
-       content_t c = vm->m_data[vi].getContent();
-       if (!CONTAINS(c_place_on, c))
-               return 0;
+               p.Z -= (schematic->size.Z - 1) / 2;
 
        Rotation rot = (rotation == ROTATE_RAND) ?
                (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
 
-       schematic->blitToVManip(p, vm, rot, false, mg->ndef);
+       bool force_placement = (flags & DECO_FORCE_PLACEMENT);
+
+       schematic->blitToVManip(vm, p, rot, force_placement);
 
        return 1;
 }
@@ -322,5 +369,9 @@ size_t DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
 
 int DecoSchematic::getHeight()
 {
-       return schematic->size.Y;
+       // Account for a schematic being sunk into the ground by flag.
+       // When placed normally account for how a schematic is placed
+       // sunk 1 node into the ground.
+       return (flags & DECO_PLACE_CENTER_Y) ?
+               (schematic->size.Y - 1) / 2 : schematic->size.Y - 1;
 }