/*
Minetest
-Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2015-2017 paramat
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "map.h"
#include "log.h"
#include "util/numeric.h"
+#include <algorithm>
-const char *DecorationManager::ELEMENT_TITLE = "decoration";
-FlagDesc flagdesc_deco_schematic[] = {
- {"place_center_x", DECO_PLACE_CENTER_X},
- {"place_center_y", DECO_PLACE_CENTER_Y},
- {"place_center_z", DECO_PLACE_CENTER_Z},
- {NULL, 0}
+FlagDesc flagdesc_deco[] = {
+ {"place_center_x", DECO_PLACE_CENTER_X},
+ {"place_center_y", DECO_PLACE_CENTER_Y},
+ {"place_center_z", DECO_PLACE_CENTER_Z},
+ {"force_placement", DECO_FORCE_PLACEMENT},
+ {"liquid_surface", DECO_LIQUID_SURFACE},
+ {NULL, 0}
};
///////////////////////////////////////////////////////////////////////////////
-size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax)
+DecorationManager::DecorationManager(IGameDef *gamedef) :
+ ObjDefManager(gamedef, OBJDEF_DECORATION)
+{
+}
+
+
+size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
+ v3s16 nmin, v3s16 nmax)
{
size_t nplaced = 0;
- for (size_t i = 0; i != m_elements.size(); i++) {
- Decoration *deco = (Decoration *)m_elements[i];
+ for (size_t i = 0; i != m_objects.size(); i++) {
+ Decoration *deco = (Decoration *)m_objects[i];
if (!deco)
continue;
- nplaced += deco->placeDeco(mg, seed, nmin, nmax);
- seed++;
+ nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
+ blockseed++;
}
return nplaced;
Decoration::Decoration()
{
mapseed = 0;
- np = NULL;
fill_ratio = 0;
sidelen = 1;
+ flags = 0;
}
Decoration::~Decoration()
{
- delete np;
+}
+
+
+void Decoration::resolveNodeNames()
+{
+ getIdsFromNrBacklog(&c_place_on);
+ getIdsFromNrBacklog(&c_spawnby);
+}
+
+
+bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
+{
+ // Check if the decoration can be placed on this node
+ u32 vi = vm->m_area.index(p);
+ if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
+ return false;
+
+ // Don't continue if there are no spawnby constraints
+ if (nspawnby == -1)
+ return true;
+
+ int nneighs = 0;
+ static const v3s16 dirs[16] = {
+ v3s16( 0, 0, 1),
+ v3s16( 0, 0, -1),
+ v3s16( 1, 0, 0),
+ v3s16(-1, 0, 0),
+ v3s16( 1, 0, 1),
+ v3s16(-1, 0, 1),
+ v3s16(-1, 0, -1),
+ v3s16( 1, 0, -1),
+
+ v3s16( 0, 1, 1),
+ v3s16( 0, 1, -1),
+ v3s16( 1, 1, 0),
+ v3s16(-1, 1, 0),
+ v3s16( 1, 1, 1),
+ v3s16(-1, 1, 1),
+ v3s16(-1, 1, -1),
+ v3s16( 1, 1, -1)
+ };
+
+ // Check these 16 neighbouring nodes for enough spawnby nodes
+ for (size_t i = 0; i != ARRLEN(dirs); i++) {
+ u32 index = vm->m_area.index(p + dirs[i]);
+ if (!vm->m_area.contains(index))
+ continue;
+
+ if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
+ nneighs++;
+ }
+
+ if (nneighs < nspawnby)
+ return false;
+
+ return true;
}
size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
- PseudoRandom ps(blockseed + 53);
+ PcgRandom ps(blockseed + 53);
int carea_size = nmax.X - nmin.X + 1;
// Divide area into parts
- if (carea_size % sidelen) {
- errorstream << "Decoration::placeDeco: chunk size is not divisible by "
- "sidelen; setting sidelen to " << carea_size << std::endl;
+ // If chunksize is changed it may no longer be divisable by sidelen
+ if (carea_size % sidelen)
sidelen = carea_size;
- }
s16 divlen = carea_size / sidelen;
int area = sidelen * sidelen;
);
// Amount of decorations
- float nval = np ?
- NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
+ float nval = (flags & DECO_USE_NOISE) ?
+ NoisePerlin2D(&np, p2d_center.X, p2d_center.Y, mapseed) :
fill_ratio;
- u32 deco_count = area * MYMAX(nval, 0.f);
+ u32 deco_count = 0;
+ float deco_count_f = (float)area * nval;
+ if (deco_count_f >= 1.f) {
+ deco_count = deco_count_f;
+ } else if (deco_count_f > 0.f) {
+ // For low density decorations calculate a chance for 1 decoration
+ if (ps.range(1000) <= deco_count_f * 1000.f)
+ deco_count = 1;
+ }
for (u32 i = 0; i < deco_count; i++) {
s16 x = ps.range(p2d_min.X, p2d_max.X);
int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
- s16 y = mg->heightmap ?
- mg->heightmap[mapindex] :
- mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
+ s16 y = -MAX_MAP_GENERATION_LIMIT;
+ if (flags & DECO_LIQUID_SURFACE)
+ y = mg->findLiquidSurface(v2s16(x, z), nmin.Y, nmax.Y);
+ else if (mg->heightmap)
+ y = mg->heightmap[mapindex];
+ else
+ y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
- if (y < nmin.Y || y > nmax.Y)
+ if (y < nmin.Y || y > nmax.Y ||
+ y < y_min || y > y_max)
continue;
- int height = getHeight();
- int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
- if (y + 1 + height > max_y) {
+ if (y + getHeight() > mg->vm->m_area.MaxEdge.Y) {
continue;
#if 0
printf("Decoration at (%d %d %d) cut off\n", x, y, z);
//add to queue
- JMutexAutoLock cutofflock(cutoff_mutex);
+ MutexAutoLock cutofflock(cutoff_mutex);
cutoffs.push_back(CutoffData(x, y, z, height));
#endif
}
if (mg->biomemap) {
- std::set<u8>::iterator iter;
+ UNORDERED_SET<u8>::iterator iter;
- if (biomes.size()) {
+ if (!biomes.empty()) {
iter = biomes.find(mg->biomemap[mapindex]);
if (iter == biomes.end())
continue;
}
}
- generate(mg, &ps, max_y, v3s16(x, y, z));
+ v3s16 pos(x, y, z);
+ if (generate(mg->vm, &ps, pos))
+ mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, index);
}
}
#if 0
void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
- PseudoRandom pr(blockseed + 53);
+ PcgRandom pr(blockseed + 53);
std::vector<CutoffData> handled_cutoffs;
// Copy over the cutoffs we're interested in so we don't needlessly hold a lock
{
- JMutexAutoLock cutofflock(cutoff_mutex);
+ MutexAutoLock cutofflock(cutoff_mutex);
for (std::list<CutoffData>::iterator i = cutoffs.begin();
i != cutoffs.end(); ++i) {
CutoffData cutoff = *i;
// Remove cutoffs that were handled from the cutoff list
{
- JMutexAutoLock cutofflock(cutoff_mutex);
+ MutexAutoLock cutofflock(cutoff_mutex);
for (std::list<CutoffData>::iterator i = cutoffs.begin();
i != cutoffs.end(); ++i) {
///////////////////////////////////////////////////////////////////////////////
-bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
+void DecoSimple::resolveNodeNames()
{
- // Don't bother if there aren't any decorations to place
- if (c_decos.size() == 0)
- return false;
-
- u32 vi = vm->m_area.index(p);
-
- // Check if the decoration can be placed on this node
- if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
- return false;
-
- // Don't continue if there are no spawnby constraints
- if (nspawnby == -1)
- return true;
-
- int nneighs = 0;
- v3s16 dirs[8] = {
- v3s16( 0, 0, 1),
- v3s16( 0, 0, -1),
- v3s16( 1, 0, 0),
- v3s16(-1, 0, 0),
- v3s16( 1, 0, 1),
- v3s16(-1, 0, 1),
- v3s16(-1, 0, -1),
- v3s16( 1, 0, -1)
- };
-
- // Check a Moore neighborhood if there are enough spawnby nodes
- for (size_t i = 0; i != ARRLEN(dirs); i++) {
- u32 index = vm->m_area.index(p + dirs[i]);
- if (!vm->m_area.contains(index))
- continue;
-
- if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
- nneighs++;
- }
-
- if (nneighs < nspawnby)
- return false;
-
- return true;
+ Decoration::resolveNodeNames();
+ getIdsFromNrBacklog(&c_decos);
}
-void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
+size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
{
- ManualMapVoxelManipulator *vm = mg->vm;
+ // Don't bother if there aren't any decorations to place
+ if (c_decos.size() == 0)
+ return 0;
if (!canPlaceDecoration(vm, p))
- return;
+ return 0;
content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)];
s16 height = (deco_height_max > 0) ?
pr->range(deco_height, deco_height_max) : deco_height;
- height = MYMIN(height, max_y - p.Y);
+ bool force_placement = (flags & DECO_FORCE_PLACEMENT);
v3s16 em = vm->m_area.getExtent();
u32 vi = vm->m_area.index(p);
vm->m_area.add_y(em, vi, 1);
content_t c = vm->m_data[vi].getContent();
- if (c != CONTENT_AIR && c != CONTENT_IGNORE)
+ if (c != CONTENT_AIR && c != CONTENT_IGNORE &&
+ !force_placement)
break;
- vm->m_data[vi] = MapNode(c_place);
+ vm->m_data[vi] = MapNode(c_place, 0, deco_param2);
}
+
+ return 1;
}
///////////////////////////////////////////////////////////////////////////////
-void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
+DecoSchematic::DecoSchematic()
+{
+ schematic = NULL;
+}
+
+
+size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
{
- ManualMapVoxelManipulator *vm = mg->vm;
+ // Schematic could have been unloaded but not the decoration
+ // In this case generate() does nothing (but doesn't *fail*)
+ if (schematic == NULL)
+ return 0;
+
+ if (!canPlaceDecoration(vm, p))
+ return 0;
if (flags & DECO_PLACE_CENTER_X)
- p.X -= (schematic->size.X + 1) / 2;
+ p.X -= (schematic->size.X - 1) / 2;
if (flags & DECO_PLACE_CENTER_Y)
- p.Y -= (schematic->size.Y + 1) / 2;
+ p.Y -= (schematic->size.Y - 1) / 2;
if (flags & DECO_PLACE_CENTER_Z)
- p.Z -= (schematic->size.Z + 1) / 2;
-
- u32 vi = vm->m_area.index(p);
- content_t c = vm->m_data[vi].getContent();
- if (!CONTAINS(c_place_on, c))
- return;
+ p.Z -= (schematic->size.Z - 1) / 2;
Rotation rot = (rotation == ROTATE_RAND) ?
(Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
- schematic->blitToVManip(p, vm, rot, false, mg->ndef);
+ bool force_placement = (flags & DECO_FORCE_PLACEMENT);
+
+ schematic->blitToVManip(vm, p, rot, force_placement);
+
+ return 1;
}
int DecoSchematic::getHeight()
{
- return schematic->size.Y;
+ // Account for a schematic being sunk into the ground by flag.
+ // When placed normally account for how a schematic is placed
+ // sunk 1 node into the ground.
+ return (flags & DECO_PLACE_CENTER_Y) ?
+ (schematic->size.Y - 1) / 2 : schematic->size.Y - 1;
}