size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
- v3s16 nmin, v3s16 nmax)
+ v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
{
size_t nplaced = 0;
if (!deco)
continue;
- nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
+ nplaced += deco->placeDeco(mg, blockseed, nmin, nmax, deco_zero_level);
blockseed++;
}
}
-size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
+size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
{
+ // Decoration y_min / y_max is displaced by deco_zero_level or remains
+ // unchanged. Any decoration with a limit at +-MAX_MAP_GENERATION_LIMIT is
+ // considered to have that limit at +-infinity, so we do not alter that limit.
+ s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
+ -MAX_MAP_GENERATION_LIMIT : y_min + deco_zero_level;
+
+ s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
+ MAX_MAP_GENERATION_LIMIT : y_max + deco_zero_level;
+
PcgRandom ps(blockseed + 53);
int carea_size = nmax.X - nmin.X + 1;
else
y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
- if (y < nmin.Y || y > nmax.Y ||
- y < y_min || y > y_max)
+ if (y < y_min_disp || y > y_max_disp || y < nmin.Y || y > nmax.Y)
continue;
if (y + getHeight() > mg->vm->m_area.MaxEdge.Y) {
bool force_placement = (flags & DECO_FORCE_PLACEMENT);
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
u32 vi = vm->m_area.index(p);
for (int i = 0; i < height; i++) {
vm->m_area.add_y(em, vi, 1);