#include "nodedef.h"
#include "noise.h"
+class Server;
class Settings;
class BiomeManager;
struct BiomeParamsOriginal : public BiomeParams {
BiomeParamsOriginal() :
- np_heat(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0),
- np_humidity(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0),
+ np_heat(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0),
+ np_humidity(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0),
np_heat_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0),
np_humidity_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)
{
class BiomeManager : public ObjDefManager {
public:
- BiomeManager(IGameDef *gamedef);
+ BiomeManager(Server *server);
virtual ~BiomeManager();
const char *getObjectTitle() const
virtual void clear();
private:
- IGameDef *m_gamedef;
+ Server *m_server;
};