#include "nodedef.h"
#include "noise.h"
+class Server;
class Settings;
class BiomeManager;
//// Biome
////
-#define BIOME_NONE ((u8)0)
+typedef u8 biome_t;
+
+#define BIOME_NONE ((biome_t)0)
// TODO(hmmmm): Decide whether this is obsolete or will be used in the future
enum BiomeType {
content_t c_water_top;
content_t c_water;
content_t c_river_water;
+ content_t c_riverbed;
content_t c_dust;
s16 depth_top;
s16 depth_filler;
s16 depth_water_top;
+ s16 depth_riverbed;
s16 y_min;
s16 y_max;
// Gets all biomes in current chunk using each corresponding element of
// heightmap as the y position, then stores the results by biome index in
// biomemap (also returned)
- virtual u8 *getBiomes(s16 *heightmap) = 0;
+ virtual biome_t *getBiomes(s16 *heightmap) = 0;
// Gets a single biome at the specified position, which must be contained
// in the region formed by m_pmin and (m_pmin + m_csize - 1).
virtual Biome *getBiomeAtIndex(size_t index, s16 y) const = 0;
// Result of calcBiomes bulk computation.
- u8 *biomemap;
+ biome_t *biomemap;
protected:
BiomeManager *m_bmgr;
struct BiomeParamsOriginal : public BiomeParams {
BiomeParamsOriginal() :
- np_heat(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0),
- np_humidity(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0),
+ np_heat(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0),
+ np_humidity(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0),
np_heat_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0),
np_humidity_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)
{
Biome *calcBiomeAtPoint(v3s16 pos) const;
void calcBiomeNoise(v3s16 pmin);
- u8 *getBiomes(s16 *heightmap);
+ biome_t *getBiomes(s16 *heightmap);
Biome *getBiomeAtPoint(v3s16 pos) const;
Biome *getBiomeAtIndex(size_t index, s16 y) const;
class BiomeManager : public ObjDefManager {
public:
- BiomeManager(IGameDef *gamedef);
+ BiomeManager(Server *server);
virtual ~BiomeManager();
const char *getObjectTitle() const
virtual void clear();
- // Looks for pos in the biome cache, and if non-existent, looks up by noise
- u8 getBiomeAtPoint(v3s16 pos);
-
private:
- IGameDef *m_gamedef;
+ Server *m_server;
};