LuaVoxelManip: Add option to allocate blank data
[oweals/minetest.git] / src / mg_biome.cpp
index a3a6d5128ec2ee571b8eb7aba96d4999d6f3ff8c..763bef1bc5df94cbb6e424896eb1c748011ec94f 100644 (file)
@@ -48,12 +48,14 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
        b->heat_point     = 0.0;
        b->humidity_point = 0.0;
 
-       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_top);
-       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_filler);
-       m_resolver->addNode("mapgen_stone",        "", CONTENT_AIR, &b->c_stone);
-       m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
-       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_dust);
-       m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
+       NodeResolveInfo *nri = new NodeResolveInfo(b);
+       nri->nodenames.push_back("air");
+       nri->nodenames.push_back("air");
+       nri->nodenames.push_back("mapgen_stone");
+       nri->nodenames.push_back("mapgen_water_source");
+       nri->nodenames.push_back("air");
+       nri->nodenames.push_back("mapgen_water_source");
+       m_ndef->pendNodeResolve(nri);
 
        add(b);
 }
@@ -102,18 +104,26 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
 
 void BiomeManager::clear()
 {
+
        for (size_t i = 1; i < m_elements.size(); i++) {
                Biome *b = (Biome *)m_elements[i];
-               if (!b)
-                       continue;
-
-               m_resolver->cancelNode(&b->c_top);
-               m_resolver->cancelNode(&b->c_filler);
-               m_resolver->cancelNode(&b->c_stone);
-               m_resolver->cancelNode(&b->c_water);
-               m_resolver->cancelNode(&b->c_dust);
-               m_resolver->cancelNode(&b->c_dust_water);
+               delete b;
        }
+
        m_elements.resize(1);
 }
 
+
+///////////////////////////////////////////////////////////////////////////////
+
+
+void Biome::resolveNodeNames(NodeResolveInfo *nri)
+{
+       m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR,    c_top);
+       m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt",            CONTENT_AIR,    c_filler);
+       m_ndef->getIdFromResolveInfo(nri, "mapgen_stone",           CONTENT_AIR,    c_stone);
+       m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source",    CONTENT_AIR,    c_water);
+       m_ndef->getIdFromResolveInfo(nri, "air",                    CONTENT_IGNORE, c_dust);
+       m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source",    CONTENT_IGNORE, c_dust_water);
+}
+