LuaVoxelManip: Add option to allocate blank data
[oweals/minetest.git] / src / mg_biome.cpp
index 96fe443abf9a540bca41b7b7fdd3cbc2e132fd5d..763bef1bc5df94cbb6e424896eb1c748011ec94f 100644 (file)
@@ -48,12 +48,14 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
        b->heat_point     = 0.0;
        b->humidity_point = 0.0;
 
-       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_top);
-       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_filler);
-       m_resolver->addNode("mapgen_stone",        "", CONTENT_AIR, &b->c_stone);
-       m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
-       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_dust);
-       m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
+       NodeResolveInfo *nri = new NodeResolveInfo(b);
+       nri->nodenames.push_back("air");
+       nri->nodenames.push_back("air");
+       nri->nodenames.push_back("mapgen_stone");
+       nri->nodenames.push_back("mapgen_water_source");
+       nri->nodenames.push_back("air");
+       nri->nodenames.push_back("mapgen_water_source");
+       m_ndef->pendNodeResolve(nri);
 
        add(b);
 }
@@ -72,14 +74,8 @@ BiomeManager::~BiomeManager()
 void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map,
        float *humidity_map, s16 *height_map, u8 *biomeid_map)
 {
-       int i = 0;
-       for (int y = 0; y != sy; y++) {
-               for (int x = 0; x != sx; x++, i++) {
-                       float heat     = (heat_map[i] + 1) * 50;
-                       float humidity = (humidity_map[i] + 1) * 50;
-                       biomeid_map[i] = getBiome(heat, humidity, height_map[i])->id;
-               }
-       }
+       for (s32 i = 0; i != sx * sy; i++)
+               biomeid_map[i] = getBiome(heat_map[i], humidity_map[i], height_map[i])->id;
 }
 
 
@@ -108,18 +104,26 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
 
 void BiomeManager::clear()
 {
+
        for (size_t i = 1; i < m_elements.size(); i++) {
                Biome *b = (Biome *)m_elements[i];
-               if (!b)
-                       continue;
-
-               m_resolver->cancelNode(&b->c_top);
-               m_resolver->cancelNode(&b->c_filler);
-               m_resolver->cancelNode(&b->c_stone);
-               m_resolver->cancelNode(&b->c_water);
-               m_resolver->cancelNode(&b->c_dust);
-               m_resolver->cancelNode(&b->c_dust_water);
+               delete b;
        }
+
        m_elements.resize(1);
 }
 
+
+///////////////////////////////////////////////////////////////////////////////
+
+
+void Biome::resolveNodeNames(NodeResolveInfo *nri)
+{
+       m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR,    c_top);
+       m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt",            CONTENT_AIR,    c_filler);
+       m_ndef->getIdFromResolveInfo(nri, "mapgen_stone",           CONTENT_AIR,    c_stone);
+       m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source",    CONTENT_AIR,    c_water);
+       m_ndef->getIdFromResolveInfo(nri, "air",                    CONTENT_IGNORE, c_dust);
+       m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source",    CONTENT_IGNORE, c_dust_water);
+}
+