Mapgens: Rename m_emerge to prevent name collisions
[oweals/minetest.git] / src / mg_biome.cpp
index dff73e34ff8d4ab6cf8ef4d795b0f49fb0013386..13dc67e74bd0898f172acb06742cad99af379d3b 100644 (file)
@@ -29,17 +29,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 const char *BiomeManager::ELEMENT_TITLE = "biome";
 
-NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70, 2.0);
-NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55, 2.0);
-
 
 ///////////////////////////////////////////////////////////////////////////////
 
 BiomeManager::BiomeManager(IGameDef *gamedef)
 {
        m_resolver  = gamedef->getNodeDefManager()->getResolver();
-       np_heat     = &nparams_biome_def_heat;
-       np_humidity = &nparams_biome_def_humidity;
 
        // Create default biome to be used in case none exist
        Biome *b = new Biome;