Mapgens: Rename m_emerge to prevent name collisions
[oweals/minetest.git] / src / mg_biome.cpp
index b1172a09d09f1c299bbb1336a6f48b8302cb4839..13dc67e74bd0898f172acb06742cad99af379d3b 100644 (file)
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "mg_biome.h"
+#include "gamedef.h"
 #include "nodedef.h"
 #include "map.h" //for ManualMapVoxelManipulator
 #include "log.h"
@@ -26,19 +27,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/mathconstants.h"
 #include "porting.h"
 
-NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70);
-NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
+const char *BiomeManager::ELEMENT_TITLE = "biome";
 
 
-BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
+///////////////////////////////////////////////////////////////////////////////
+
+BiomeManager::BiomeManager(IGameDef *gamedef)
 {
-       biome_registration_finished = false;
-       np_heat     = &nparams_biome_def_heat;
-       np_humidity = &nparams_biome_def_humidity;
+       m_resolver  = gamedef->getNodeDefManager()->getResolver();
 
        // Create default biome to be used in case none exist
        Biome *b = new Biome;
-       
+
        b->id             = 0;
        b->name           = "Default";
        b->flags          = 0;
@@ -49,90 +49,49 @@ BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
        b->heat_point     = 0.0;
        b->humidity_point = 0.0;
 
-       resolver->addNode("air",                 "", CONTENT_AIR, &b->c_top);
-       resolver->addNode("air",                 "", CONTENT_AIR, &b->c_filler);
-       resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
-       resolver->addNode("air",                 "", CONTENT_AIR, &b->c_dust);
-       resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
+       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_top);
+       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_filler);
+       m_resolver->addNode("mapgen_stone",        "", CONTENT_AIR, &b->c_stone);
+       m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
+       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_dust);
+       m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
 
-       biomes.push_back(b);
+       add(b);
 }
 
 
-BiomeDefManager::~BiomeDefManager()
+
+BiomeManager::~BiomeManager()
 {
        //if (biomecache)
        //      delete[] biomecache;
-       
-       for (size_t i = 0; i != biomes.size(); i++)
-               delete biomes[i];
 }
 
 
-Biome *BiomeDefManager::createBiome(BiomeTerrainType btt)
-{
-       /*switch (btt) {
-               case BIOME_TERRAIN_NORMAL:
-                       return new Biome;
-               case BIOME_TERRAIN_LIQUID:
-                       return new BiomeLiquid;
-               case BIOME_TERRAIN_NETHER:
-                       return new BiomeHell;
-               case BIOME_TERRAIN_AETHER:
-                       return new BiomeSky;
-               case BIOME_TERRAIN_FLAT:
-                       return new BiomeSuperflat;
-       }
-       return NULL;*/
-       return new Biome;
-}
-
 
 // just a PoC, obviously needs optimization later on (precalculate this)
-void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
+void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map,
+       float *humidity_map, s16 *height_map, u8 *biomeid_map)
 {
        int i = 0;
-       for (int y = 0; y != input->mapsize.Y; y++) {
-               for (int x = 0; x != input->mapsize.X; x++, i++) {
-                       float heat     = (input->heat_map[i] + 1) * 50;
-                       float humidity = (input->humidity_map[i] + 1) * 50;
-                       biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
+       for (int y = 0; y != sy; y++) {
+               for (int x = 0; x != sx; x++, i++) {
+                       float heat     = (heat_map[i] + 1) * 50;
+                       float humidity = (humidity_map[i] + 1) * 50;
+                       biomeid_map[i] = getBiome(heat, humidity, height_map[i])->id;
                }
        }
 }
 
 
-bool BiomeDefManager::addBiome(Biome *b)
-{
-       if (biome_registration_finished) {
-               errorstream << "BiomeDefManager: biome registration already "
-                       "finished, dropping " << b->name << std::endl;
-               return false;
-       }
-       
-       size_t nbiomes = biomes.size();
-       if (nbiomes >= 0xFF) {
-               errorstream << "BiomeDefManager: too many biomes, dropping "
-                       << b->name << std::endl;
-               return false;
-       }
-
-       b->id = (u8)nbiomes;
-       biomes.push_back(b);
-       verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
-
-       return true;
-}
-
-
-Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
+Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
 {
        Biome *b, *biome_closest = NULL;
        float dist_min = FLT_MAX;
 
-       for (size_t i = 1; i < biomes.size(); i++) {
-               b = biomes[i];
-               if (y > b->height_max || y < b->height_min)
+       for (size_t i = 1; i < m_elements.size(); i++) {
+               b = (Biome *)m_elements[i];
+               if (!b || y > b->height_max || y < b->height_min)
                        continue;
 
                float d_heat     = heat     - b->heat_point;
@@ -144,17 +103,24 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
                        biome_closest = b;
                }
        }
-       
-       return biome_closest ? biome_closest : biomes[0];
-}
 
+       return biome_closest ? biome_closest : (Biome *)m_elements[0];
+}
 
-u8 BiomeDefManager::getBiomeIdByName(const char *name)
+void BiomeManager::clear()
 {
-       for (size_t i = 0; i != biomes.size(); i++) {
-               if (!strcasecmp(name, biomes[i]->name.c_str()))
-                       return i;
+       for (size_t i = 1; i < m_elements.size(); i++) {
+               Biome *b = (Biome *)m_elements[i];
+               if (!b)
+                       continue;
+
+               m_resolver->cancelNode(&b->c_top);
+               m_resolver->cancelNode(&b->c_filler);
+               m_resolver->cancelNode(&b->c_stone);
+               m_resolver->cancelNode(&b->c_water);
+               m_resolver->cancelNode(&b->c_dust);
+               m_resolver->cancelNode(&b->c_dust_water);
        }
-       
-       return 0;
+       m_elements.resize(1);
 }
+