Mapgens: Rename m_emerge to prevent name collisions
[oweals/minetest.git] / src / mg_biome.cpp
index 4b9bc0dc190728e366d73f0770b2bc094cbb2ce4..13dc67e74bd0898f172acb06742cad99af379d3b 100644 (file)
@@ -29,19 +29,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 const char *BiomeManager::ELEMENT_TITLE = "biome";
 
-NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70);
-NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
-
 
 ///////////////////////////////////////////////////////////////////////////////
 
-
 BiomeManager::BiomeManager(IGameDef *gamedef)
 {
-       NodeResolver *resolver = gamedef->getNodeDefManager()->getResolver();
-
-       np_heat     = &nparams_biome_def_heat;
-       np_humidity = &nparams_biome_def_humidity;
+       m_resolver  = gamedef->getNodeDefManager()->getResolver();
 
        // Create default biome to be used in case none exist
        Biome *b = new Biome;
@@ -56,11 +49,12 @@ BiomeManager::BiomeManager(IGameDef *gamedef)
        b->heat_point     = 0.0;
        b->humidity_point = 0.0;
 
-       resolver->addNode("air",                 "", CONTENT_AIR, &b->c_top);
-       resolver->addNode("air",                 "", CONTENT_AIR, &b->c_filler);
-       resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
-       resolver->addNode("air",                 "", CONTENT_AIR, &b->c_dust);
-       resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
+       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_top);
+       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_filler);
+       m_resolver->addNode("mapgen_stone",        "", CONTENT_AIR, &b->c_stone);
+       m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
+       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_dust);
+       m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
 
        add(b);
 }
@@ -76,14 +70,15 @@ BiomeManager::~BiomeManager()
 
 
 // just a PoC, obviously needs optimization later on (precalculate this)
-void BiomeManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
+void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map,
+       float *humidity_map, s16 *height_map, u8 *biomeid_map)
 {
        int i = 0;
-       for (int y = 0; y != input->mapsize.Y; y++) {
-               for (int x = 0; x != input->mapsize.X; x++, i++) {
-                       float heat     = (input->heat_map[i] + 1) * 50;
-                       float humidity = (input->humidity_map[i] + 1) * 50;
-                       biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
+       for (int y = 0; y != sy; y++) {
+               for (int x = 0; x != sx; x++, i++) {
+                       float heat     = (heat_map[i] + 1) * 50;
+                       float humidity = (humidity_map[i] + 1) * 50;
+                       biomeid_map[i] = getBiome(heat, humidity, height_map[i])->id;
                }
        }
 }
@@ -96,10 +91,8 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
 
        for (size_t i = 1; i < m_elements.size(); i++) {
                b = (Biome *)m_elements[i];
-               if (!b || y > b->height_max || y < b->height_min) {
-                       printf("not good - %p %d %d %d\n", b, y, b->height_max, b->height_min);
+               if (!b || y > b->height_max || y < b->height_min)
                        continue;
-               }
 
                float d_heat     = heat     - b->heat_point;
                float d_humidity = humidity - b->humidity_point;
@@ -110,6 +103,24 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
                        biome_closest = b;
                }
        }
-       
+
        return biome_closest ? biome_closest : (Biome *)m_elements[0];
 }
+
+void BiomeManager::clear()
+{
+       for (size_t i = 1; i < m_elements.size(); i++) {
+               Biome *b = (Biome *)m_elements[i];
+               if (!b)
+                       continue;
+
+               m_resolver->cancelNode(&b->c_top);
+               m_resolver->cancelNode(&b->c_filler);
+               m_resolver->cancelNode(&b->c_stone);
+               m_resolver->cancelNode(&b->c_water);
+               m_resolver->cancelNode(&b->c_dust);
+               m_resolver->cancelNode(&b->c_dust_water);
+       }
+       m_elements.resize(1);
+}
+