{
MutexAutoLock lock(m_mutex);
+ for (std::map<v3s16, CachedMapBlockData *>::iterator i = m_cache.begin();
+ i != m_cache.end(); ++i) {
+ delete i->second;
+ }
+
for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
i != m_queue.end(); ++i) {
QueuedMeshUpdate *q = *i;