#include "irrlichttypes_extrabloated.h"
#include "nodedef.h"
+/*!
+ * Applies shading to a color based on the surface's
+ * normal vector.
+ */
+void applyFacesShading(video::SColor &color, const v3f &normal);
+
/*
Create a new cube mesh.
Vertices are at (+-scale.X/2, +-scale.Y/2, +-scale.Z/2).
*/
void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
+void colorizeMeshBuffer(scene::IMeshBuffer *buf, const video::SColor *buffercolor);
+
/*
Set the color of all vertices in the mesh.
For each vertex, determine the largest absolute entry in
const video::SColor &colorX,
const video::SColor &colorY,
const video::SColor &colorZ);
+
+void setMeshColorByNormal(scene::IMesh *mesh, const v3f &normal,
+ const video::SColor &color);
+
/*
Rotate the mesh by 6d facedir value.
Method only for meshnodes, not suitable for entities.
*/
void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir);
+/*
+ Rotate the mesh around the axis and given angle in degrees.
+*/
+void rotateMeshXYby (scene::IMesh *mesh, f64 degrees);
+void rotateMeshXZby (scene::IMesh *mesh, f64 degrees);
+void rotateMeshYZby (scene::IMesh *mesh, f64 degrees);
+
+/*
+ * Clone the mesh buffer.
+ * The returned pointer should be dropped.
+ */
+scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer);
+
/*
Clone the mesh.
*/
-scene::IMesh* cloneMesh(scene::IMesh *src_mesh);
+scene::SMesh* cloneMesh(scene::IMesh *src_mesh);
/*
- Convert nodebox drawtype node to mesh.
+ Convert nodeboxes to mesh. Each tile goes into a different buffer.
+ boxes - set of nodeboxes to be converted into cuboids
+ uv_coords[24] - table of texture uv coords for each cuboid face
+ expand - factor by which cuboids will be resized
*/
-scene::IMesh* convertNodeboxNodeToMesh(ContentFeatures *f);
+scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
+ const f32 *uv_coords = NULL, float expand = 0);
/*
Update bounding box for a mesh.
*/
void recalculateBoundingBox(scene::IMesh *src_mesh);
+/*
+ Vertex cache optimization according to the Forsyth paper:
+ http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
+ Ported from irrlicht 1.8
+*/
+scene::IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh);
+
#endif