*/
void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir);
+/*
+ Rotate the mesh around the axis and given angle in degrees.
+*/
+void rotateMeshXYby (scene::IMesh *mesh, f64 degrees);
+void rotateMeshXZby (scene::IMesh *mesh, f64 degrees);
+void rotateMeshYZby (scene::IMesh *mesh, f64 degrees);
+
/*
Clone the mesh.
*/
*/
void recalculateBoundingBox(scene::IMesh *src_mesh);
+/*
+ Vertex cache optimization according to the Forsyth paper:
+ http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
+ Ported from irrlicht 1.8
+*/
+scene::IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh);
+
#endif