}
// Create render target texture
+ video::ITexture *oldtexture = driver->findTexture(texture_name.c_str());
+ if(oldtexture)
+ driver->removeTexture(oldtexture);
video::ITexture *rtt = driver->addRenderTargetTexture(
dim, texture_name.c_str(), video::ECF_A8R8G8B8);
if(rtt == NULL)