Fix a memleak pointed by @Zeno- in MeshUpdateQueue
[oweals/minetest.git] / src / mesh.cpp
index 0a5b7fb6c1c64517bffcbfef6defb1a40464446b..824d6891bdc1113d4917aa33c4c747e2cbb2ee49 100644 (file)
@@ -387,37 +387,39 @@ void recalculateBoundingBox(scene::IMesh *src_mesh)
 
 scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer)
 {
-       scene::IMeshBuffer *clone = NULL;
        switch (mesh_buffer->getVertexType()) {
        case video::EVT_STANDARD: {
                video::S3DVertex *v = (video::S3DVertex *) mesh_buffer->getVertices();
                u16 *indices = mesh_buffer->getIndices();
-               scene::SMeshBuffer *temp_buf = new scene::SMeshBuffer();
-               temp_buf->append(v, mesh_buffer->getVertexCount(), indices,
+               scene::SMeshBuffer *cloned_buffer = new scene::SMeshBuffer();
+               cloned_buffer->append(v, mesh_buffer->getVertexCount(), indices,
                        mesh_buffer->getIndexCount());
-               return temp_buf;
-               break;
+               return cloned_buffer;
        }
        case video::EVT_2TCOORDS: {
                video::S3DVertex2TCoords *v =
                        (video::S3DVertex2TCoords *) mesh_buffer->getVertices();
                u16 *indices = mesh_buffer->getIndices();
-               scene::SMeshBufferTangents *temp_buf = new scene::SMeshBufferTangents();
-               temp_buf->append(v, mesh_buffer->getVertexCount(), indices,
+               scene::SMeshBufferTangents *cloned_buffer =
+                       new scene::SMeshBufferTangents();
+               cloned_buffer->append(v, mesh_buffer->getVertexCount(), indices,
                        mesh_buffer->getIndexCount());
-               break;
+               return cloned_buffer;
        }
        case video::EVT_TANGENTS: {
                video::S3DVertexTangents *v =
                        (video::S3DVertexTangents *) mesh_buffer->getVertices();
                u16 *indices = mesh_buffer->getIndices();
-               scene::SMeshBufferTangents *temp_buf = new scene::SMeshBufferTangents();
-               temp_buf->append(v, mesh_buffer->getVertexCount(), indices,
+               scene::SMeshBufferTangents *cloned_buffer =
+                       new scene::SMeshBufferTangents();
+               cloned_buffer->append(v, mesh_buffer->getVertexCount(), indices,
                        mesh_buffer->getIndexCount());
-               break;
+               return cloned_buffer;
        }
        }
-       return clone;
+       // This should not happen.
+       sanity_check(false);
+       return NULL;
 }
 
 scene::SMesh* cloneMesh(scene::IMesh *src_mesh)