// Sword is best for cuttable light stuff.
float cuttability;
// If high, ignites easily
- //float flammability;
+ float flammability;
MaterialProperties():
diggability(DIGGABLE_NOT),
constant_time(0.5),
- weight(1),
- crackiness(1),
- crumbliness(1),
- cuttability(1)
+ weight(0),
+ crackiness(0),
+ crumbliness(0),
+ cuttability(0),
+ flammability(0)
{}
void serialize(std::ostream &os);