/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-/*
-(c) 2010 Perttu Ahola <celeron55@gmail.com>
-*/
+#pragma once
-#ifndef MAPSECTOR_HEADER
-#define MAPSECTOR_HEADER
-
-#include <jmutex.h>
-#include "common_irrlicht.h"
-#include "exceptions.h"
+#include "irrlichttypes.h"
+#include "irr_v2d.h"
+#include "mapblock.h"
#include <ostream>
+#include <map>
+#include <vector>
-class MapBlock;
-class NodeContainer;
+class Map;
+class IGameDef;
/*
This is an Y-wise stack of MapBlocks.
class MapSector
{
public:
-
- MapSector(NodeContainer *parent, v2s16 pos);
- virtual ~MapSector();
- virtual u32 getId() const = 0;
+ MapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
+ virtual ~MapSector();
void deleteBlocks();
MapBlock * createBlankBlock(s16 y);
void insertBlock(MapBlock *block);
-
+
void deleteBlock(MapBlock *block);
-
- void getBlocks(core::list<MapBlock*> &dest);
-
- // Always false at the moment, because sector contains no metadata.
- bool differs_from_disk;
+
+ void getBlocks(MapBlockVect &dest);
+
+ bool empty() const { return m_blocks.empty(); }
protected:
-
+
// The pile of MapBlocks
- core::map<s16, MapBlock*> m_blocks;
+ std::unordered_map<s16, MapBlock*> m_blocks;
- NodeContainer *m_parent;
+ Map *m_parent;
// Position on parent (in MapBlock widths)
v2s16 m_pos;
-
+
+ IGameDef *m_gamedef;
+
// Last-used block is cached here for quicker access.
- // Be sure to set this to NULL when the cached block is deleted
- MapBlock *m_block_cache;
+ // Be sure to set this to nullptr when the cached block is deleted
+ MapBlock *m_block_cache = nullptr;
s16 m_block_cache_y;
-
+
/*
Private methods
*/
MapBlock *getBlockBuffered(s16 y);
};
-
-class ServerMapSector : public MapSector
-{
-public:
- ServerMapSector(NodeContainer *parent, v2s16 pos);
- ~ServerMapSector();
-
- u32 getId() const
- {
- return MAPSECTOR_SERVER;
- }
-
- /*
- These functions handle metadata.
- They do not handle blocks.
- */
-
- void serialize(std::ostream &os, u8 version);
-
- static ServerMapSector* deSerialize(
- std::istream &is,
- NodeContainer *parent,
- v2s16 p2d,
- core::map<v2s16, MapSector*> & sectors
- );
-
-private:
-};
-
-#ifndef SERVER
-class ClientMapSector : public MapSector
-{
-public:
- ClientMapSector(NodeContainer *parent, v2s16 pos);
- ~ClientMapSector();
-
- u32 getId() const
- {
- return MAPSECTOR_CLIENT;
- }
-
-private:
-};
-#endif
-
-#endif
-