Fix i18n of some strings.
[oweals/minetest.git] / src / mapsector.cpp
index 97101dd36a4c1525de7237a5ac31e81f696df21b..ebb050ec364be99b060ef7af72d88a41351293ef 100644 (file)
@@ -1,35 +1,37 @@
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #include "mapsector.h"
 #include "jmutexautolock.h"
+#ifndef SERVER
 #include "client.h"
+#endif
 #include "exceptions.h"
+#include "mapblock.h"
 
-MapSector::MapSector(NodeContainer *parent, v2s16 pos):
-               differs_from_disk(true),
+MapSector::MapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
+               differs_from_disk(false),
                m_parent(parent),
                m_pos(pos),
+               m_gamedef(gamedef),
                m_block_cache(NULL)
 {
-       m_mutex.Init();
-       assert(m_mutex.IsInitialized());
 }
 
 MapSector::~MapSector()
@@ -39,16 +41,14 @@ MapSector::~MapSector()
 
 void MapSector::deleteBlocks()
 {
-       JMutexAutoLock lock(m_mutex);
-
        // Clear cache
        m_block_cache = NULL;
 
        // Delete all
-       core::map<s16, MapBlock*>::Iterator i = m_blocks.getIterator();
-       for(; i.atEnd() == false; i++)
+       for(std::map<s16, MapBlock*>::iterator i = m_blocks.begin();
+               i != m_blocks.end(); ++i)
        {
-               delete i.getNode()->getValue();
+               delete i->second;
        }
 
        // Clear container
@@ -64,14 +64,14 @@ MapBlock * MapSector::getBlockBuffered(s16 y)
        }
        
        // If block doesn't exist, return NULL
-       core::map<s16, MapBlock*>::Node *n = m_blocks.find(y);
-       if(n == NULL)
+       std::map<s16, MapBlock*>::iterator n = m_blocks.find(y);
+       if(n == m_blocks.end())
        {
                block = NULL;
        }
        // If block exists, return it
        else{
-               block = n->getValue();
+               block = n->second;
        }
        
        // Cache the last result
@@ -83,41 +83,25 @@ MapBlock * MapSector::getBlockBuffered(s16 y)
 
 MapBlock * MapSector::getBlockNoCreateNoEx(s16 y)
 {
-       JMutexAutoLock lock(m_mutex);
-       
        return getBlockBuffered(y);
 }
 
-MapBlock * MapSector::getBlockNoCreate(s16 y)
-{
-       MapBlock *block = getBlockNoCreateNoEx(y);
-
-       if(block == NULL)
-               throw InvalidPositionException();
-       
-       return block;
-}
-
 MapBlock * MapSector::createBlankBlockNoInsert(s16 y)
 {
-       // There should not be a block at this position
-       if(getBlockBuffered(y) != NULL)
-               throw AlreadyExistsException("Block already exists");
+       assert(getBlockBuffered(y) == NULL);
 
        v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
        
-       MapBlock *block = new MapBlock(m_parent, blockpos_map);
+       MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
        
        return block;
 }
 
 MapBlock * MapSector::createBlankBlock(s16 y)
 {
-       JMutexAutoLock lock(m_mutex);
-       
        MapBlock *block = createBlankBlockNoInsert(y);
        
-       m_blocks.insert(y, block);
+       m_blocks[y] = block;
 
        return block;
 }
@@ -126,48 +110,38 @@ void MapSector::insertBlock(MapBlock *block)
 {
        s16 block_y = block->getPos().Y;
 
-       {
-               JMutexAutoLock lock(m_mutex);
-
-               MapBlock *block2 = getBlockBuffered(block_y);
-               if(block2 != NULL){
-                       throw AlreadyExistsException("Block already exists");
-               }
-
-               v2s16 p2d(block->getPos().X, block->getPos().Z);
-               assert(p2d == m_pos);
-               
-               // Insert into container
-               m_blocks.insert(block_y, block);
+       MapBlock *block2 = getBlockBuffered(block_y);
+       if(block2 != NULL){
+               throw AlreadyExistsException("Block already exists");
        }
+
+       v2s16 p2d(block->getPos().X, block->getPos().Z);
+       assert(p2d == m_pos);
+       
+       // Insert into container
+       m_blocks[block_y] = block;
 }
 
-void MapSector::removeBlock(MapBlock *block)
+void MapSector::deleteBlock(MapBlock *block)
 {
        s16 block_y = block->getPos().Y;
 
-       JMutexAutoLock lock(m_mutex);
-       
        // Clear from cache
        m_block_cache = NULL;
        
        // Remove from container
-       m_blocks.remove(block_y);
+       m_blocks.erase(block_y);
+
+       // Delete
+       delete block;
 }
 
-void MapSector::getBlocks(core::list<MapBlock*> &dest)
+void MapSector::getBlocks(std::list<MapBlock*> &dest)
 {
-       JMutexAutoLock lock(m_mutex);
-
-       core::list<MapBlock*> ref_list;
-
-       core::map<s16, MapBlock*>::Iterator bi;
-
-       bi = m_blocks.getIterator();
-       for(; bi.atEnd() == false; bi++)
+       for(std::map<s16, MapBlock*>::iterator bi = m_blocks.begin();
+               bi != m_blocks.end(); ++bi)
        {
-               MapBlock *b = bi.getNode()->getValue();
-               dest.push_back(b);
+               dest.push_back(bi->second);
        }
 }
 
@@ -175,8 +149,8 @@ void MapSector::getBlocks(core::list<MapBlock*> &dest)
        ServerMapSector
 */
 
-ServerMapSector::ServerMapSector(NodeContainer *parent, v2s16 pos):
-               MapSector(parent, pos)
+ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
+               MapSector(parent, pos, gamedef)
 {
 }
 
@@ -184,15 +158,6 @@ ServerMapSector::~ServerMapSector()
 {
 }
 
-f32 ServerMapSector::getGroundHeight(v2s16 p, bool generate)
-{
-       return GROUNDHEIGHT_NOTFOUND_SETVALUE;
-}
-
-void ServerMapSector::setGroundHeight(v2s16 p, f32 y, bool generate)
-{
-}
-
 void ServerMapSector::serialize(std::ostream &os, u8 version)
 {
        if(!ser_ver_supported(version))
@@ -217,9 +182,10 @@ void ServerMapSector::serialize(std::ostream &os, u8 version)
 
 ServerMapSector* ServerMapSector::deSerialize(
                std::istream &is,
-               NodeContainer *parent,
+               Map *parent,
                v2s16 p2d,
-               core::map<v2s16, MapSector*> & sectors
+               std::map<v2s16, MapSector*> & sectors,
+               IGameDef *gamedef
        )
 {
        /*
@@ -248,22 +214,22 @@ ServerMapSector* ServerMapSector::deSerialize(
 
        ServerMapSector *sector = NULL;
 
-       core::map<v2s16, MapSector*>::Node *n = sectors.find(p2d);
+       std::map<v2s16, MapSector*>::iterator n = sectors.find(p2d);
 
-       if(n != NULL)
+       if(n != sectors.end())
        {
                dstream<<"WARNING: deSerializing existent sectors not supported "
                                "at the moment, because code hasn't been tested."
                                <<std::endl;
 
-               MapSector *sector = n->getValue();
+               MapSector *sector = n->second;
                assert(sector->getId() == MAPSECTOR_SERVER);
                return (ServerMapSector*)sector;
        }
        else
        {
-               sector = new ServerMapSector(parent, p2d);
-               sectors.insert(p2d, sector);
+               sector = new ServerMapSector(parent, p2d, gamedef);
+               sectors[p2d] = sector;
        }
 
        /*
@@ -280,8 +246,8 @@ ServerMapSector* ServerMapSector::deSerialize(
        ClientMapSector
 */
 
-ClientMapSector::ClientMapSector(NodeContainer *parent, v2s16 pos):
-               MapSector(parent, pos)
+ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
+               MapSector(parent, pos, gamedef)
 {
 }
 
@@ -289,45 +255,6 @@ ClientMapSector::~ClientMapSector()
 {
 }
 
-void ClientMapSector::deSerialize(std::istream &is)
-{
-       /*
-               [0] u8 serialization version
-               [1] s16 corners[0]
-               [3] s16 corners[1]
-               [5] s16 corners[2]
-               [7] s16 corners[3]
-               size = 9
-               
-               In which corners are in these positions
-               v2s16(0,0),
-               v2s16(1,0),
-               v2s16(1,1),
-               v2s16(0,1),
-       */
-       
-       // Read version
-       u8 version = SER_FMT_VER_INVALID;
-       is.read((char*)&version, 1);
-       
-       if(!ser_ver_supported(version))
-               throw VersionMismatchException("ERROR: MapSector format not supported");
-       
-       u8 buf[2];
-       
-       // Dummy read corners
-       is.read((char*)buf, 2);
-       is.read((char*)buf, 2);
-       is.read((char*)buf, 2);
-       is.read((char*)buf, 2);
-       
-       /*
-               Set stuff in sector
-       */
-       
-       // Nothing here
-
-}
 #endif // !SERVER
 
 //END