Fix for MSVC and move stuff around a bit in CMakeLists.txt and src/CMakeLists.txt
[oweals/minetest.git] / src / mapsector.cpp
index 97101dd36a4c1525de7237a5ac31e81f696df21b..9b54328076ba69a1c8f4cfb88e299726768ed7c4 100644 (file)
@@ -21,15 +21,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "jmutexautolock.h"
 #include "client.h"
 #include "exceptions.h"
+#include "mapblock.h"
 
-MapSector::MapSector(NodeContainer *parent, v2s16 pos):
-               differs_from_disk(true),
+MapSector::MapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
+               differs_from_disk(false),
                m_parent(parent),
                m_pos(pos),
+               m_gamedef(gamedef),
                m_block_cache(NULL)
 {
-       m_mutex.Init();
-       assert(m_mutex.IsInitialized());
 }
 
 MapSector::~MapSector()
@@ -39,8 +39,6 @@ MapSector::~MapSector()
 
 void MapSector::deleteBlocks()
 {
-       JMutexAutoLock lock(m_mutex);
-
        // Clear cache
        m_block_cache = NULL;
 
@@ -83,38 +81,22 @@ MapBlock * MapSector::getBlockBuffered(s16 y)
 
 MapBlock * MapSector::getBlockNoCreateNoEx(s16 y)
 {
-       JMutexAutoLock lock(m_mutex);
-       
        return getBlockBuffered(y);
 }
 
-MapBlock * MapSector::getBlockNoCreate(s16 y)
-{
-       MapBlock *block = getBlockNoCreateNoEx(y);
-
-       if(block == NULL)
-               throw InvalidPositionException();
-       
-       return block;
-}
-
 MapBlock * MapSector::createBlankBlockNoInsert(s16 y)
 {
-       // There should not be a block at this position
-       if(getBlockBuffered(y) != NULL)
-               throw AlreadyExistsException("Block already exists");
+       assert(getBlockBuffered(y) == NULL);
 
        v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
        
-       MapBlock *block = new MapBlock(m_parent, blockpos_map);
+       MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
        
        return block;
 }
 
 MapBlock * MapSector::createBlankBlock(s16 y)
 {
-       JMutexAutoLock lock(m_mutex);
-       
        MapBlock *block = createBlankBlockNoInsert(y);
        
        m_blocks.insert(y, block);
@@ -126,39 +108,34 @@ void MapSector::insertBlock(MapBlock *block)
 {
        s16 block_y = block->getPos().Y;
 
-       {
-               JMutexAutoLock lock(m_mutex);
-
-               MapBlock *block2 = getBlockBuffered(block_y);
-               if(block2 != NULL){
-                       throw AlreadyExistsException("Block already exists");
-               }
-
-               v2s16 p2d(block->getPos().X, block->getPos().Z);
-               assert(p2d == m_pos);
-               
-               // Insert into container
-               m_blocks.insert(block_y, block);
+       MapBlock *block2 = getBlockBuffered(block_y);
+       if(block2 != NULL){
+               throw AlreadyExistsException("Block already exists");
        }
+
+       v2s16 p2d(block->getPos().X, block->getPos().Z);
+       assert(p2d == m_pos);
+       
+       // Insert into container
+       m_blocks.insert(block_y, block);
 }
 
-void MapSector::removeBlock(MapBlock *block)
+void MapSector::deleteBlock(MapBlock *block)
 {
        s16 block_y = block->getPos().Y;
 
-       JMutexAutoLock lock(m_mutex);
-       
        // Clear from cache
        m_block_cache = NULL;
        
        // Remove from container
        m_blocks.remove(block_y);
+
+       // Delete
+       delete block;
 }
 
 void MapSector::getBlocks(core::list<MapBlock*> &dest)
 {
-       JMutexAutoLock lock(m_mutex);
-
        core::list<MapBlock*> ref_list;
 
        core::map<s16, MapBlock*>::Iterator bi;
@@ -175,8 +152,8 @@ void MapSector::getBlocks(core::list<MapBlock*> &dest)
        ServerMapSector
 */
 
-ServerMapSector::ServerMapSector(NodeContainer *parent, v2s16 pos):
-               MapSector(parent, pos)
+ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
+               MapSector(parent, pos, gamedef)
 {
 }
 
@@ -184,15 +161,6 @@ ServerMapSector::~ServerMapSector()
 {
 }
 
-f32 ServerMapSector::getGroundHeight(v2s16 p, bool generate)
-{
-       return GROUNDHEIGHT_NOTFOUND_SETVALUE;
-}
-
-void ServerMapSector::setGroundHeight(v2s16 p, f32 y, bool generate)
-{
-}
-
 void ServerMapSector::serialize(std::ostream &os, u8 version)
 {
        if(!ser_ver_supported(version))
@@ -217,9 +185,10 @@ void ServerMapSector::serialize(std::ostream &os, u8 version)
 
 ServerMapSector* ServerMapSector::deSerialize(
                std::istream &is,
-               NodeContainer *parent,
+               Map *parent,
                v2s16 p2d,
-               core::map<v2s16, MapSector*> & sectors
+               core::map<v2s16, MapSector*> & sectors,
+               IGameDef *gamedef
        )
 {
        /*
@@ -262,7 +231,7 @@ ServerMapSector* ServerMapSector::deSerialize(
        }
        else
        {
-               sector = new ServerMapSector(parent, p2d);
+               sector = new ServerMapSector(parent, p2d, gamedef);
                sectors.insert(p2d, sector);
        }
 
@@ -280,8 +249,8 @@ ServerMapSector* ServerMapSector::deSerialize(
        ClientMapSector
 */
 
-ClientMapSector::ClientMapSector(NodeContainer *parent, v2s16 pos):
-               MapSector(parent, pos)
+ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
+               MapSector(parent, pos, gamedef)
 {
 }
 
@@ -289,45 +258,6 @@ ClientMapSector::~ClientMapSector()
 {
 }
 
-void ClientMapSector::deSerialize(std::istream &is)
-{
-       /*
-               [0] u8 serialization version
-               [1] s16 corners[0]
-               [3] s16 corners[1]
-               [5] s16 corners[2]
-               [7] s16 corners[3]
-               size = 9
-               
-               In which corners are in these positions
-               v2s16(0,0),
-               v2s16(1,0),
-               v2s16(1,1),
-               v2s16(0,1),
-       */
-       
-       // Read version
-       u8 version = SER_FMT_VER_INVALID;
-       is.read((char*)&version, 1);
-       
-       if(!ser_ver_supported(version))
-               throw VersionMismatchException("ERROR: MapSector format not supported");
-       
-       u8 buf[2];
-       
-       // Dummy read corners
-       is.read((char*)buf, 2);
-       is.read((char*)buf, 2);
-       is.read((char*)buf, 2);
-       is.read((char*)buf, 2);
-       
-       /*
-               Set stuff in sector
-       */
-       
-       // Nothing here
-
-}
 #endif // !SERVER
 
 //END