#include "exceptions.h"
#include "mapblock.h"
-MapSector::MapSector(NodeContainer *parent, v2s16 pos):
+MapSector::MapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
differs_from_disk(false),
m_parent(parent),
m_pos(pos),
+ m_gamedef(gamedef),
m_block_cache(NULL)
{
}
v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
- MapBlock *block = new MapBlock(m_parent, blockpos_map);
+ MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
return block;
}
ServerMapSector
*/
-ServerMapSector::ServerMapSector(NodeContainer *parent, v2s16 pos):
- MapSector(parent, pos)
+ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
+ MapSector(parent, pos, gamedef)
{
}
ServerMapSector* ServerMapSector::deSerialize(
std::istream &is,
- NodeContainer *parent,
+ Map *parent,
v2s16 p2d,
- core::map<v2s16, MapSector*> & sectors
+ core::map<v2s16, MapSector*> & sectors,
+ IGameDef *gamedef
)
{
/*
}
else
{
- sector = new ServerMapSector(parent, p2d);
+ sector = new ServerMapSector(parent, p2d, gamedef);
sectors.insert(p2d, sector);
}
ClientMapSector
*/
-ClientMapSector::ClientMapSector(NodeContainer *parent, v2s16 pos):
- MapSector(parent, pos)
+ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
+ MapSector(parent, pos, gamedef)
{
}