#ifndef SERVER
#include "tile.h"
#endif
-#include "materials.h" // DiggingProperties
+#include "materials.h" // MaterialProperties
/*
Content feature list
// Amount of light the node emits
u8 light_source;
- // Digging properties for different tools
- DiggingPropertiesList digging_properties;
-
u32 damage_per_second;
NodeBox selection_box;
+
+ MaterialProperties material;
// NOTE: Move relevant properties to here from elsewhere
liquid_alternative_source = CONTENT_IGNORE;
liquid_viscosity = 0;
light_source = 0;
- digging_properties.clear();
damage_per_second = 0;
selection_box = NodeBox();
+ material = MaterialProperties();
}
ContentFeatures()