#ifndef MAPNODE_HEADER
#define MAPNODE_HEADER
-#include "irrlichttypes.h"
-#include "irr_v3d.h"
-#include "irr_aabb3d.h"
+#include "irrlichttypes_bloated.h"
#include "light.h"
#include <string>
#include <vector>
class INodeDefManager;
+class Map;
/*
Naming scheme:
MapNode()
{ }
- MapNode(const MapNode & n)
- {
- *this = n;
- }
-
MapNode(content_t content, u8 a_param1=0, u8 a_param2=0)
: param0(content),
param1(a_param1),
param2 = p;
}
+ /*!
+ * Returns the color of the node.
+ *
+ * \param f content features of this node
+ * \param color output, contains the node's color.
+ */
+ void getColor(const ContentFeatures &f, video::SColor *color) const;
+
void setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f);
void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
+ /*!
+ * Checks which neighbors does this node connect to.
+ *
+ * \param p coordinates of the node
+ */
+ u8 getNeighbors(v3s16 p, Map *map);
+
/*
Gets list of node boxes (used for rendering (NDT_NODEBOX))
*/