#include "serialization.h" // For ser_ver_supported
#include "util/serialize.h"
#include "log.h"
+#include "util/directiontables.h"
#include "util/numeric.h"
#include <string>
#include <sstream>
// Create directly from a nodename
// If name is unknown, sets CONTENT_IGNORE
-MapNode::MapNode(INodeDefManager *ndef, const std::string &name,
+MapNode::MapNode(const NodeDefManager *ndef, const std::string &name,
u8 a_param1, u8 a_param2)
{
content_t id = CONTENT_IGNORE;
assert("Invalid light bank" == NULL);
}
-void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr)
+void MapNode::setLight(enum LightBank bank, u8 a_light,
+ const NodeDefManager *nodemgr)
{
setLight(bank, a_light, nodemgr->get(*this));
}
-bool MapNode::isLightDayNightEq(INodeDefManager *nodemgr) const
+bool MapNode::isLightDayNightEq(const NodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
bool isEqual;
return isEqual;
}
-u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
+u8 MapNode::getLight(enum LightBank bank, const NodeDefManager *nodemgr) const
{
// Select the brightest of [light source, propagated light]
const ContentFeatures &f = nodemgr->get(*this);
bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);
}
-bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const
+bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight,
+ const NodeDefManager *nodemgr) const
{
// Select the brightest of [light source, propagated light]
const ContentFeatures &f = nodemgr->get(*this);
return f.param_type == CPT_LIGHT || f.light_source != 0;
}
-u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const
+u8 MapNode::getFaceDir(const NodeDefManager *nodemgr,
+ bool allow_wallmounted) const
{
const ContentFeatures &f = nodemgr->get(*this);
if (f.param_type_2 == CPT2_FACEDIR ||
f.param_type_2 == CPT2_COLORED_FACEDIR)
return (getParam2() & 0x1F) % 24;
+ if (allow_wallmounted && (f.param_type_2 == CPT2_WALLMOUNTED ||
+ f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
+ return wallmounted_to_facedir[getParam2() & 0x07];
return 0;
}
-u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const
+u8 MapNode::getWallMounted(const NodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
if (f.param_type_2 == CPT2_WALLMOUNTED ||
return 0;
}
-v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const
+v3s16 MapNode::getWallMountedDir(const NodeDefManager *nodemgr) const
{
switch(getWallMounted(nodemgr))
{
}
}
-void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot)
+void MapNode::rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot)
{
ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
}
void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
- INodeDefManager *nodemgr, std::vector<aabb3f> *p_boxes, u8 neighbors = 0)
+ const NodeDefManager *nodemgr, std::vector<aabb3f> *p_boxes,
+ u8 neighbors = 0)
{
std::vector<aabb3f> &boxes = *p_boxes;
if (nodebox.type == NODEBOX_FIXED || nodebox.type == NODEBOX_LEVELED) {
const std::vector<aabb3f> &fixed = nodebox.fixed;
- int facedir = n.getFaceDir(nodemgr);
+ int facedir = n.getFaceDir(nodemgr, true);
u8 axisdir = facedir>>2;
facedir&=0x03;
for (aabb3f box : fixed) {
- if (nodebox.type == NODEBOX_LEVELED) {
- box.MaxEdge.Y = -BS/2 + BS*((float)1/LEVELED_MAX) * n.getLevel(nodemgr);
- }
+ if (nodebox.type == NODEBOX_LEVELED)
+ box.MaxEdge.Y = (-0.5f + n.getLevel(nodemgr) / 64.0f) * BS;
switch (axisdir) {
case 0:
boxes_size += nodebox.fixed.size();
if (neighbors & 1)
boxes_size += nodebox.connect_top.size();
+ else
+ boxes_size += nodebox.disconnected_top.size();
+
if (neighbors & 2)
boxes_size += nodebox.connect_bottom.size();
+ else
+ boxes_size += nodebox.disconnected_bottom.size();
+
if (neighbors & 4)
boxes_size += nodebox.connect_front.size();
+ else
+ boxes_size += nodebox.disconnected_front.size();
+
if (neighbors & 8)
boxes_size += nodebox.connect_left.size();
+ else
+ boxes_size += nodebox.disconnected_left.size();
+
if (neighbors & 16)
boxes_size += nodebox.connect_back.size();
+ else
+ boxes_size += nodebox.disconnected_back.size();
+
if (neighbors & 32)
boxes_size += nodebox.connect_right.size();
+ else
+ boxes_size += nodebox.disconnected_right.size();
+
+ if (neighbors == 0)
+ boxes_size += nodebox.disconnected.size();
+
+ if (neighbors < 4)
+ boxes_size += nodebox.disconnected_sides.size();
+
boxes.reserve(boxes_size);
#define BOXESPUSHBACK(c) \
BOXESPUSHBACK(nodebox.fixed);
- if (neighbors & 1)
+ if (neighbors & 1) {
BOXESPUSHBACK(nodebox.connect_top);
- if (neighbors & 2)
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_top);
+ }
+
+ if (neighbors & 2) {
BOXESPUSHBACK(nodebox.connect_bottom);
- if (neighbors & 4)
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_bottom);
+ }
+
+ if (neighbors & 4) {
BOXESPUSHBACK(nodebox.connect_front);
- if (neighbors & 8)
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_front);
+ }
+
+ if (neighbors & 8) {
BOXESPUSHBACK(nodebox.connect_left);
- if (neighbors & 16)
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_left);
+ }
+
+ if (neighbors & 16) {
BOXESPUSHBACK(nodebox.connect_back);
- if (neighbors & 32)
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_back);
+ }
+
+ if (neighbors & 32) {
BOXESPUSHBACK(nodebox.connect_right);
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_right);
+ }
+
+ if (neighbors == 0) {
+ BOXESPUSHBACK(nodebox.disconnected);
+ }
+
+ if (neighbors < 4) {
+ BOXESPUSHBACK(nodebox.disconnected_sides);
+ }
+
}
else // NODEBOX_REGULAR
{
}
static inline void getNeighborConnectingFace(
- const v3s16 &p, INodeDefManager *nodedef,
+ const v3s16 &p, const NodeDefManager *nodedef,
Map *map, MapNode n, u8 bitmask, u8 *neighbors)
{
MapNode n2 = map->getNodeNoEx(p);
u8 MapNode::getNeighbors(v3s16 p, Map *map)
{
- INodeDefManager *nodedef=map->getNodeDefManager();
+ const NodeDefManager *nodedef = map->getNodeDefManager();
u8 neighbors = 0;
const ContentFeatures &f = nodedef->get(*this);
// locate possible neighboring nodes to connect to
return neighbors;
}
-void MapNode::getNodeBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors)
+void MapNode::getNodeBoxes(const NodeDefManager *nodemgr,
+ std::vector<aabb3f> *boxes, u8 neighbors)
{
const ContentFeatures &f = nodemgr->get(*this);
transformNodeBox(*this, f.node_box, nodemgr, boxes, neighbors);
}
-void MapNode::getCollisionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors)
+void MapNode::getCollisionBoxes(const NodeDefManager *nodemgr,
+ std::vector<aabb3f> *boxes, u8 neighbors)
{
const ContentFeatures &f = nodemgr->get(*this);
if (f.collision_box.fixed.empty())
transformNodeBox(*this, f.collision_box, nodemgr, boxes, neighbors);
}
-void MapNode::getSelectionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors)
+void MapNode::getSelectionBoxes(const NodeDefManager *nodemgr,
+ std::vector<aabb3f> *boxes, u8 neighbors)
{
const ContentFeatures &f = nodemgr->get(*this);
transformNodeBox(*this, f.selection_box, nodemgr, boxes, neighbors);
}
-u8 MapNode::getMaxLevel(INodeDefManager *nodemgr) const
+u8 MapNode::getMaxLevel(const NodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
// todo: after update in all games leave only if (f.param_type_2 ==
return 0;
}
-u8 MapNode::getLevel(INodeDefManager *nodemgr) const
+u8 MapNode::getLevel(const NodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
// todo: after update in all games leave only if (f.param_type_2 ==
return 0;
}
-u8 MapNode::setLevel(INodeDefManager *nodemgr, s8 level)
+u8 MapNode::setLevel(const NodeDefManager *nodemgr, s8 level)
{
u8 rest = 0;
if (level < 1) {
return rest;
}
-u8 MapNode::addLevel(INodeDefManager *nodemgr, s8 add)
+u8 MapNode::addLevel(const NodeDefManager *nodemgr, s8 add)
{
s8 level = getLevel(nodemgr);
if (add == 0) level = 1;