/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "mapnode.h"
-#ifndef SERVER
-#include "tile.h"
-#endif
#include "porting.h"
+#include "nodedef.h"
+#include "map.h"
+#include "content_mapnode.h" // For mapnode_translate_*_internal
+#include "serialization.h" // For ser_ver_supported
+#include "util/serialize.h"
+#include "log.h"
+#include "util/directiontables.h"
+#include "util/numeric.h"
#include <string>
-#include "mineral.h"
-// For g_settings
-#include "main.h"
-#include "content_mapnode.h"
-#include "nodemetadata.h"
+#include <sstream>
-ContentFeatures::~ContentFeatures()
+static const Rotation wallmounted_to_rot[] = {
+ ROTATE_0, ROTATE_180, ROTATE_90, ROTATE_270
+};
+
+static const u8 rot_to_wallmounted[] = {
+ 2, 4, 3, 5
+};
+
+
+/*
+ MapNode
+*/
+
+void MapNode::getColor(const ContentFeatures &f, video::SColor *color) const
{
- delete initial_metadata;
-#ifndef SERVER
- delete special_material;
- delete special_atlas;
-#endif
+ if (f.palette) {
+ *color = (*f.palette)[param2];
+ return;
+ }
+ *color = f.color;
}
-#ifndef SERVER
-void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
+void MapNode::setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept
{
- used_texturenames[name] = true;
-
- if(g_texturesource)
+ // If node doesn't contain light data, ignore this
+ if(f.param_type != CPT_LIGHT)
+ return;
+ if(bank == LIGHTBANK_DAY)
{
- tiles[i].texture = g_texturesource->getTexture(name);
+ param1 &= 0xf0;
+ param1 |= a_light & 0x0f;
}
-
- if(alpha != 255)
+ else if(bank == LIGHTBANK_NIGHT)
{
- tiles[i].alpha = alpha;
- tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
+ param1 &= 0x0f;
+ param1 |= (a_light & 0x0f)<<4;
}
-
- if(inventory_texture == NULL)
- setInventoryTexture(name);
+ else
+ assert("Invalid light bank" == NULL);
}
-void ContentFeatures::setInventoryTexture(std::string imgname)
+void MapNode::setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr)
{
- if(g_texturesource == NULL)
- return;
-
- imgname += "^[forcesingle";
-
- inventory_texture = g_texturesource->getTextureRaw(imgname);
+ setLight(bank, a_light, nodemgr->get(*this));
}
-void ContentFeatures::setInventoryTextureCube(std::string top,
- std::string left, std::string right)
+bool MapNode::isLightDayNightEq(const NodeDefManager *nodemgr) const
{
- if(g_texturesource == NULL)
- return;
-
- str_replace_char(top, '^', '&');
- str_replace_char(left, '^', '&');
- str_replace_char(right, '^', '&');
-
- std::string imgname_full;
- imgname_full += "[inventorycube{";
- imgname_full += top;
- imgname_full += "{";
- imgname_full += left;
- imgname_full += "{";
- imgname_full += right;
- inventory_texture = g_texturesource->getTextureRaw(imgname_full);
+ const ContentFeatures &f = nodemgr->get(*this);
+ bool isEqual;
+
+ if (f.param_type == CPT_LIGHT) {
+ u8 day = MYMAX(f.light_source, param1 & 0x0f);
+ u8 night = MYMAX(f.light_source, (param1 >> 4) & 0x0f);
+ isEqual = day == night;
+ } else {
+ isEqual = true;
+ }
+
+ return isEqual;
}
-#endif
-struct ContentFeatures g_content_features[MAX_CONTENT+1];
+u8 MapNode::getLight(LightBank bank, const NodeDefManager *nodemgr) const
+{
+ // Select the brightest of [light source, propagated light]
+ const ContentFeatures &f = nodemgr->get(*this);
+
+ u8 light;
+ if(f.param_type == CPT_LIGHT)
+ light = bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
+ else
+ light = 0;
+
+ return MYMAX(f.light_source, light);
+}
-ContentFeatures & content_features(content_t i)
+u8 MapNode::getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept
{
- return g_content_features[i];
+ if(f.param_type == CPT_LIGHT)
+ return bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
+ return 0;
}
-ContentFeatures & content_features(MapNode &n)
+
+u8 MapNode::getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept
{
- return content_features(n.getContent());
+ return MYMAX(f->light_source,
+ bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);
}
-/*
- See mapnode.h for description.
-*/
-void init_mapnode()
+bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight,
+ const NodeDefManager *nodemgr) const
{
- if(g_texturesource == NULL)
+ // Select the brightest of [light source, propagated light]
+ const ContentFeatures &f = nodemgr->get(*this);
+ if(f.param_type == CPT_LIGHT)
{
- dstream<<"INFO: Initial run of init_mapnode with "
- "g_texturesource=NULL. If this segfaults, "
- "there is a bug with something not checking for "
- "the NULL value."<<std::endl;
+ lightday = param1 & 0x0f;
+ lightnight = (param1>>4)&0x0f;
}
else
{
- dstream<<"INFO: Full run of init_mapnode with "
- "g_texturesource!=NULL"<<std::endl;
+ lightday = 0;
+ lightnight = 0;
}
+ if(f.light_source > lightday)
+ lightday = f.light_source;
+ if(f.light_source > lightnight)
+ lightnight = f.light_source;
+ return f.param_type == CPT_LIGHT || f.light_source != 0;
+}
- /*// Read some settings
- bool new_style_water = g_settings.getBool("new_style_water");
- bool new_style_leaves = g_settings.getBool("new_style_leaves");*/
+u8 MapNode::getFaceDir(const NodeDefManager *nodemgr,
+ bool allow_wallmounted) const
+{
+ const ContentFeatures &f = nodemgr->get(*this);
+ if (f.param_type_2 == CPT2_FACEDIR ||
+ f.param_type_2 == CPT2_COLORED_FACEDIR)
+ return (getParam2() & 0x1F) % 24;
+ if (allow_wallmounted && (f.param_type_2 == CPT2_WALLMOUNTED ||
+ f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
+ return wallmounted_to_facedir[getParam2() & 0x07];
+ return 0;
+}
- /*
- Initialize content feature table
- */
+u8 MapNode::getWallMounted(const NodeDefManager *nodemgr) const
+{
+ const ContentFeatures &f = nodemgr->get(*this);
+ if (f.param_type_2 == CPT2_WALLMOUNTED ||
+ f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
+ return getParam2() & 0x07;
+ return 0;
+}
-#ifndef SERVER
- /*
- Set initial material type to same in all tiles, so that the
- same material can be used in more stuff.
- This is set according to the leaves because they are the only
- differing material to which all materials can be changed to
- get this optimization.
- */
- u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
- /*if(new_style_leaves)
- initial_material_type = MATERIAL_ALPHA_SIMPLE;
- else
- initial_material_type = MATERIAL_ALPHA_NONE;*/
- for(u16 i=0; i<MAX_CONTENT+1; i++)
+v3s16 MapNode::getWallMountedDir(const NodeDefManager *nodemgr) const
+{
+ switch(getWallMounted(nodemgr))
{
- ContentFeatures *f = &g_content_features[i];
- // Re-initialize
- f->reset();
+ case 0: default: return v3s16(0,1,0);
+ case 1: return v3s16(0,-1,0);
+ case 2: return v3s16(1,0,0);
+ case 3: return v3s16(-1,0,0);
+ case 4: return v3s16(0,0,1);
+ case 5: return v3s16(0,0,-1);
+ }
+}
- for(u16 j=0; j<6; j++)
- f->tiles[j].material_type = initial_material_type;
+void MapNode::rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot)
+{
+ ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
+
+ if (cpt2 == CPT2_FACEDIR || cpt2 == CPT2_COLORED_FACEDIR) {
+ static const u8 rotate_facedir[24 * 4] = {
+ // Table value = rotated facedir
+ // Columns: 0, 90, 180, 270 degrees rotation around vertical axis
+ // Rotation is anticlockwise as seen from above (+Y)
+
+ 0, 1, 2, 3, // Initial facedir 0 to 3
+ 1, 2, 3, 0,
+ 2, 3, 0, 1,
+ 3, 0, 1, 2,
+
+ 4, 13, 10, 19, // 4 to 7
+ 5, 14, 11, 16,
+ 6, 15, 8, 17,
+ 7, 12, 9, 18,
+
+ 8, 17, 6, 15, // 8 to 11
+ 9, 18, 7, 12,
+ 10, 19, 4, 13,
+ 11, 16, 5, 14,
+
+ 12, 9, 18, 7, // 12 to 15
+ 13, 10, 19, 4,
+ 14, 11, 16, 5,
+ 15, 8, 17, 6,
+
+ 16, 5, 14, 11, // 16 to 19
+ 17, 6, 15, 8,
+ 18, 7, 12, 9,
+ 19, 4, 13, 10,
+
+ 20, 23, 22, 21, // 20 to 23
+ 21, 20, 23, 22,
+ 22, 21, 20, 23,
+ 23, 22, 21, 20
+ };
+ u8 facedir = (param2 & 31) % 24;
+ u8 index = facedir * 4 + rot;
+ param2 &= ~31;
+ param2 |= rotate_facedir[index];
+ } else if (cpt2 == CPT2_WALLMOUNTED ||
+ cpt2 == CPT2_COLORED_WALLMOUNTED) {
+ u8 wmountface = (param2 & 7);
+ if (wmountface <= 1)
+ return;
+
+ Rotation oldrot = wallmounted_to_rot[wmountface - 2];
+ param2 &= ~7;
+ param2 |= rot_to_wallmounted[(oldrot - rot) & 3];
}
-#endif
+}
- /*
- Initially set every block to be shown as an unknown block.
- Don't touch CONTENT_IGNORE or CONTENT_AIR.
- */
- for(u16 i=0; i<MAX_CONTENT+1; i++)
+void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
+ const NodeDefManager *nodemgr, std::vector<aabb3f> *p_boxes,
+ u8 neighbors = 0)
+{
+ std::vector<aabb3f> &boxes = *p_boxes;
+
+ if (nodebox.type == NODEBOX_FIXED || nodebox.type == NODEBOX_LEVELED) {
+ const std::vector<aabb3f> &fixed = nodebox.fixed;
+ int facedir = n.getFaceDir(nodemgr, true);
+ u8 axisdir = facedir>>2;
+ facedir&=0x03;
+ for (aabb3f box : fixed) {
+ if (nodebox.type == NODEBOX_LEVELED)
+ box.MaxEdge.Y = (-0.5f + n.getLevel(nodemgr) / 64.0f) * BS;
+
+ switch (axisdir) {
+ case 0:
+ if(facedir == 1)
+ {
+ box.MinEdge.rotateXZBy(-90);
+ box.MaxEdge.rotateXZBy(-90);
+ }
+ else if(facedir == 2)
+ {
+ box.MinEdge.rotateXZBy(180);
+ box.MaxEdge.rotateXZBy(180);
+ }
+ else if(facedir == 3)
+ {
+ box.MinEdge.rotateXZBy(90);
+ box.MaxEdge.rotateXZBy(90);
+ }
+ break;
+ case 1: // z+
+ box.MinEdge.rotateYZBy(90);
+ box.MaxEdge.rotateYZBy(90);
+ if(facedir == 1)
+ {
+ box.MinEdge.rotateXYBy(90);
+ box.MaxEdge.rotateXYBy(90);
+ }
+ else if(facedir == 2)
+ {
+ box.MinEdge.rotateXYBy(180);
+ box.MaxEdge.rotateXYBy(180);
+ }
+ else if(facedir == 3)
+ {
+ box.MinEdge.rotateXYBy(-90);
+ box.MaxEdge.rotateXYBy(-90);
+ }
+ break;
+ case 2: //z-
+ box.MinEdge.rotateYZBy(-90);
+ box.MaxEdge.rotateYZBy(-90);
+ if(facedir == 1)
+ {
+ box.MinEdge.rotateXYBy(-90);
+ box.MaxEdge.rotateXYBy(-90);
+ }
+ else if(facedir == 2)
+ {
+ box.MinEdge.rotateXYBy(180);
+ box.MaxEdge.rotateXYBy(180);
+ }
+ else if(facedir == 3)
+ {
+ box.MinEdge.rotateXYBy(90);
+ box.MaxEdge.rotateXYBy(90);
+ }
+ break;
+ case 3: //x+
+ box.MinEdge.rotateXYBy(-90);
+ box.MaxEdge.rotateXYBy(-90);
+ if(facedir == 1)
+ {
+ box.MinEdge.rotateYZBy(90);
+ box.MaxEdge.rotateYZBy(90);
+ }
+ else if(facedir == 2)
+ {
+ box.MinEdge.rotateYZBy(180);
+ box.MaxEdge.rotateYZBy(180);
+ }
+ else if(facedir == 3)
+ {
+ box.MinEdge.rotateYZBy(-90);
+ box.MaxEdge.rotateYZBy(-90);
+ }
+ break;
+ case 4: //x-
+ box.MinEdge.rotateXYBy(90);
+ box.MaxEdge.rotateXYBy(90);
+ if(facedir == 1)
+ {
+ box.MinEdge.rotateYZBy(-90);
+ box.MaxEdge.rotateYZBy(-90);
+ }
+ else if(facedir == 2)
+ {
+ box.MinEdge.rotateYZBy(180);
+ box.MaxEdge.rotateYZBy(180);
+ }
+ else if(facedir == 3)
+ {
+ box.MinEdge.rotateYZBy(90);
+ box.MaxEdge.rotateYZBy(90);
+ }
+ break;
+ case 5:
+ box.MinEdge.rotateXYBy(-180);
+ box.MaxEdge.rotateXYBy(-180);
+ if(facedir == 1)
+ {
+ box.MinEdge.rotateXZBy(90);
+ box.MaxEdge.rotateXZBy(90);
+ }
+ else if(facedir == 2)
+ {
+ box.MinEdge.rotateXZBy(180);
+ box.MaxEdge.rotateXZBy(180);
+ }
+ else if(facedir == 3)
+ {
+ box.MinEdge.rotateXZBy(-90);
+ box.MaxEdge.rotateXZBy(-90);
+ }
+ break;
+ default:
+ break;
+ }
+ box.repair();
+ boxes.push_back(box);
+ }
+ }
+ else if(nodebox.type == NODEBOX_WALLMOUNTED)
{
- if(i == CONTENT_IGNORE || i == CONTENT_AIR)
- continue;
- ContentFeatures *f = &g_content_features[i];
- f->setAllTextures("unknown_block.png");
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ v3s16 dir = n.getWallMountedDir(nodemgr);
+
+ // top
+ if(dir == v3s16(0,1,0))
+ {
+ boxes.push_back(nodebox.wall_top);
+ }
+ // bottom
+ else if(dir == v3s16(0,-1,0))
+ {
+ boxes.push_back(nodebox.wall_bottom);
+ }
+ // side
+ else
+ {
+ v3f vertices[2] =
+ {
+ nodebox.wall_side.MinEdge,
+ nodebox.wall_side.MaxEdge
+ };
+
+ for (v3f &vertex : vertices) {
+ if(dir == v3s16(-1,0,0))
+ vertex.rotateXZBy(0);
+ if(dir == v3s16(1,0,0))
+ vertex.rotateXZBy(180);
+ if(dir == v3s16(0,0,-1))
+ vertex.rotateXZBy(90);
+ if(dir == v3s16(0,0,1))
+ vertex.rotateXZBy(-90);
+ }
+
+ aabb3f box = aabb3f(vertices[0]);
+ box.addInternalPoint(vertices[1]);
+ boxes.push_back(box);
+ }
}
+ else if (nodebox.type == NODEBOX_CONNECTED)
+ {
+ size_t boxes_size = boxes.size();
+ boxes_size += nodebox.fixed.size();
+ if (neighbors & 1)
+ boxes_size += nodebox.connect_top.size();
+ else
+ boxes_size += nodebox.disconnected_top.size();
- /*
- Initialize mapnode content
- */
- content_mapnode_init();
-
+ if (neighbors & 2)
+ boxes_size += nodebox.connect_bottom.size();
+ else
+ boxes_size += nodebox.disconnected_bottom.size();
+
+ if (neighbors & 4)
+ boxes_size += nodebox.connect_front.size();
+ else
+ boxes_size += nodebox.disconnected_front.size();
+
+ if (neighbors & 8)
+ boxes_size += nodebox.connect_left.size();
+ else
+ boxes_size += nodebox.disconnected_left.size();
+
+ if (neighbors & 16)
+ boxes_size += nodebox.connect_back.size();
+ else
+ boxes_size += nodebox.disconnected_back.size();
+
+ if (neighbors & 32)
+ boxes_size += nodebox.connect_right.size();
+ else
+ boxes_size += nodebox.disconnected_right.size();
+
+ if (neighbors == 0)
+ boxes_size += nodebox.disconnected.size();
+
+ if (neighbors < 4)
+ boxes_size += nodebox.disconnected_sides.size();
+
+ boxes.reserve(boxes_size);
+
+#define BOXESPUSHBACK(c) \
+ for (std::vector<aabb3f>::const_iterator \
+ it = (c).begin(); \
+ it != (c).end(); ++it) \
+ (boxes).push_back(*it);
+
+ BOXESPUSHBACK(nodebox.fixed);
+
+ if (neighbors & 1) {
+ BOXESPUSHBACK(nodebox.connect_top);
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_top);
+ }
+
+ if (neighbors & 2) {
+ BOXESPUSHBACK(nodebox.connect_bottom);
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_bottom);
+ }
+
+ if (neighbors & 4) {
+ BOXESPUSHBACK(nodebox.connect_front);
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_front);
+ }
+
+ if (neighbors & 8) {
+ BOXESPUSHBACK(nodebox.connect_left);
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_left);
+ }
+
+ if (neighbors & 16) {
+ BOXESPUSHBACK(nodebox.connect_back);
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_back);
+ }
+
+ if (neighbors & 32) {
+ BOXESPUSHBACK(nodebox.connect_right);
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_right);
+ }
+
+ if (neighbors == 0) {
+ BOXESPUSHBACK(nodebox.disconnected);
+ }
+
+ if (neighbors < 4) {
+ BOXESPUSHBACK(nodebox.disconnected_sides);
+ }
+
+ }
+ else // NODEBOX_REGULAR
+ {
+ boxes.emplace_back(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2);
+ }
}
-v3s16 facedir_rotate(u8 facedir, v3s16 dir)
+static inline void getNeighborConnectingFace(
+ const v3s16 &p, const NodeDefManager *nodedef,
+ Map *map, MapNode n, u8 bitmask, u8 *neighbors)
{
- /*
- Face 2 (normally Z-) direction:
- facedir=0: Z-
- facedir=1: X-
- facedir=2: Z+
- facedir=3: X+
- */
- v3s16 newdir;
- if(facedir==0) // Same
- newdir = v3s16(dir.X, dir.Y, dir.Z);
- else if(facedir == 1) // Face is taken from rotXZccv(-90)
- newdir = v3s16(-dir.Z, dir.Y, dir.X);
- else if(facedir == 2) // Face is taken from rotXZccv(180)
- newdir = v3s16(-dir.X, dir.Y, -dir.Z);
- else if(facedir == 3) // Face is taken from rotXZccv(90)
- newdir = v3s16(dir.Z, dir.Y, -dir.X);
- else
- newdir = dir;
- return newdir;
+ MapNode n2 = map->getNode(p);
+ if (nodedef->nodeboxConnects(n, n2, bitmask))
+ *neighbors |= bitmask;
}
-#ifndef SERVER
-TileSpec MapNode::getTile(v3s16 dir)
+u8 MapNode::getNeighbors(v3s16 p, Map *map) const
{
- if(content_features(*this).param_type == CPT_FACEDIR_SIMPLE)
- dir = facedir_rotate(param1, dir);
-
- TileSpec spec;
-
- s32 dir_i = -1;
-
- if(dir == v3s16(0,0,0))
- dir_i = -1;
- else if(dir == v3s16(0,1,0))
- dir_i = 0;
- else if(dir == v3s16(0,-1,0))
- dir_i = 1;
- else if(dir == v3s16(1,0,0))
- dir_i = 2;
- else if(dir == v3s16(-1,0,0))
- dir_i = 3;
- else if(dir == v3s16(0,0,1))
- dir_i = 4;
- else if(dir == v3s16(0,0,-1))
- dir_i = 5;
-
- if(dir_i == -1)
- // Non-directional
- spec = content_features(*this).tiles[0];
- else
- spec = content_features(*this).tiles[dir_i];
-
- /*
- If it contains some mineral, change texture id
- */
- if(content_features(*this).param_type == CPT_MINERAL && g_texturesource)
- {
- u8 mineral = getMineral();
- std::string mineral_texture_name = mineral_block_texture(mineral);
- if(mineral_texture_name != "")
- {
- u32 orig_id = spec.texture.id;
- std::string texture_name = g_texturesource->getTextureName(orig_id);
- //texture_name += "^blit:";
- texture_name += "^";
- texture_name += mineral_texture_name;
- u32 new_id = g_texturesource->getTextureId(texture_name);
- spec.texture = g_texturesource->getTexture(new_id);
- }
+ const NodeDefManager *nodedef = map->getNodeDefManager();
+ u8 neighbors = 0;
+ const ContentFeatures &f = nodedef->get(*this);
+ // locate possible neighboring nodes to connect to
+ if (f.drawtype == NDT_NODEBOX && f.node_box.type == NODEBOX_CONNECTED) {
+ v3s16 p2 = p;
+
+ p2.Y++;
+ getNeighborConnectingFace(p2, nodedef, map, *this, 1, &neighbors);
+
+ p2 = p;
+ p2.Y--;
+ getNeighborConnectingFace(p2, nodedef, map, *this, 2, &neighbors);
+
+ p2 = p;
+ p2.Z--;
+ getNeighborConnectingFace(p2, nodedef, map, *this, 4, &neighbors);
+
+ p2 = p;
+ p2.X--;
+ getNeighborConnectingFace(p2, nodedef, map, *this, 8, &neighbors);
+
+ p2 = p;
+ p2.Z++;
+ getNeighborConnectingFace(p2, nodedef, map, *this, 16, &neighbors);
+
+ p2 = p;
+ p2.X++;
+ getNeighborConnectingFace(p2, nodedef, map, *this, 32, &neighbors);
}
- return spec;
+ return neighbors;
}
-#endif
-u8 MapNode::getMineral()
+void MapNode::getNodeBoxes(const NodeDefManager *nodemgr,
+ std::vector<aabb3f> *boxes, u8 neighbors) const
{
- if(content_features(*this).param_type == CPT_MINERAL)
- {
- return param1 & 0x0f;
+ const ContentFeatures &f = nodemgr->get(*this);
+ transformNodeBox(*this, f.node_box, nodemgr, boxes, neighbors);
+}
+
+void MapNode::getCollisionBoxes(const NodeDefManager *nodemgr,
+ std::vector<aabb3f> *boxes, u8 neighbors) const
+{
+ const ContentFeatures &f = nodemgr->get(*this);
+ if (f.collision_box.fixed.empty())
+ transformNodeBox(*this, f.node_box, nodemgr, boxes, neighbors);
+ else
+ transformNodeBox(*this, f.collision_box, nodemgr, boxes, neighbors);
+}
+
+void MapNode::getSelectionBoxes(const NodeDefManager *nodemgr,
+ std::vector<aabb3f> *boxes, u8 neighbors) const
+{
+ const ContentFeatures &f = nodemgr->get(*this);
+ transformNodeBox(*this, f.selection_box, nodemgr, boxes, neighbors);
+}
+
+u8 MapNode::getMaxLevel(const NodeDefManager *nodemgr) const
+{
+ const ContentFeatures &f = nodemgr->get(*this);
+ // todo: after update in all games leave only if (f.param_type_2 ==
+ if( f.liquid_type == LIQUID_FLOWING || f.param_type_2 == CPT2_FLOWINGLIQUID)
+ return LIQUID_LEVEL_MAX;
+ if(f.leveled || f.param_type_2 == CPT2_LEVELED)
+ return f.leveled_max;
+ return 0;
+}
+
+u8 MapNode::getLevel(const NodeDefManager *nodemgr) const
+{
+ const ContentFeatures &f = nodemgr->get(*this);
+ // todo: after update in all games leave only if (f.param_type_2 ==
+ if(f.liquid_type == LIQUID_SOURCE)
+ return LIQUID_LEVEL_SOURCE;
+ if (f.param_type_2 == CPT2_FLOWINGLIQUID)
+ return getParam2() & LIQUID_LEVEL_MASK;
+ if(f.liquid_type == LIQUID_FLOWING) // can remove if all param_type_2 setted
+ return getParam2() & LIQUID_LEVEL_MASK;
+ if (f.param_type_2 == CPT2_LEVELED) {
+ u8 level = getParam2() & LEVELED_MASK;
+ if (level)
+ return level;
}
+ // Return static value from nodedef if param2 isn't used for level
+ if (f.leveled > f.leveled_max)
+ return f.leveled_max;
+ return f.leveled;
+}
- return MINERAL_NONE;
+s8 MapNode::setLevel(const NodeDefManager *nodemgr, s16 level)
+{
+ s8 rest = 0;
+ const ContentFeatures &f = nodemgr->get(*this);
+ if (f.param_type_2 == CPT2_FLOWINGLIQUID
+ || f.liquid_type == LIQUID_FLOWING
+ || f.liquid_type == LIQUID_SOURCE) {
+ if (level <= 0) { // liquid can’t exist with zero level
+ setContent(CONTENT_AIR);
+ return 0;
+ }
+ if (level >= LIQUID_LEVEL_SOURCE) {
+ rest = level - LIQUID_LEVEL_SOURCE;
+ setContent(f.liquid_alternative_source_id);
+ setParam2(0);
+ } else {
+ setContent(f.liquid_alternative_flowing_id);
+ setParam2((level & LIQUID_LEVEL_MASK) | (getParam2() & ~LIQUID_LEVEL_MASK));
+ }
+ } else if (f.param_type_2 == CPT2_LEVELED) {
+ if (level < 0) { // zero means default for a leveled nodebox
+ rest = level;
+ level = 0;
+ } else if (level > f.leveled_max) {
+ rest = level - f.leveled_max;
+ level = f.leveled_max;
+ }
+ setParam2((level & LEVELED_MASK) | (getParam2() & ~LEVELED_MASK));
+ }
+ return rest;
+}
+
+s8 MapNode::addLevel(const NodeDefManager *nodemgr, s16 add)
+{
+ s16 level = getLevel(nodemgr);
+ level += add;
+ return setLevel(nodemgr, level);
}
u32 MapNode::serializedLength(u8 version)
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
-
- if(version == 0)
+
+ if (version == 0)
return 1;
- else if(version <= 9)
+
+ if (version <= 9)
return 2;
- else
+
+ if (version <= 23)
return 3;
+
+ return 4;
}
-void MapNode::serialize(u8 *dest, u8 version)
+void MapNode::serialize(u8 *dest, u8 version) const
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
-
- // Translate to wanted version
- MapNode n_foreign = mapnode_translate_from_internal(*this, version);
- u8 actual_param0 = n_foreign.param0;
+ // Can't do this anymore; we have 16-bit dynamically allocated node IDs
+ // in memory; conversion just won't work in this direction.
+ if(version < 24)
+ throw SerializationError("MapNode::serialize: serialization to "
+ "version < 24 not possible");
+
+ writeU16(dest+0, param0);
+ writeU8(dest+2, param1);
+ writeU8(dest+3, param2);
+}
+void MapNode::deSerialize(u8 *source, u8 version)
+{
+ if(!ser_ver_supported(version))
+ throw VersionMismatchException("ERROR: MapNode format not supported");
- // Convert special values from new version to old
- if(version <= 18)
+ if(version <= 21)
{
- // In these versions, CONTENT_IGNORE and CONTENT_AIR
- // are 255 and 254
- if(actual_param0 == CONTENT_IGNORE)
- actual_param0 = 255;
- else if(actual_param0 == CONTENT_AIR)
- actual_param0 = 254;
+ deSerialize_pre22(source, version);
+ return;
}
- if(version == 0)
- {
- dest[0] = actual_param0;
+ if(version >= 24){
+ param0 = readU16(source+0);
+ param1 = readU8(source+2);
+ param2 = readU8(source+3);
+ }else{
+ param0 = readU8(source+0);
+ param1 = readU8(source+1);
+ param2 = readU8(source+2);
+ if(param0 > 0x7F){
+ param0 |= ((param2&0xF0)<<4);
+ param2 &= 0x0F;
+ }
}
- else if(version <= 9)
- {
- dest[0] = actual_param0;
- dest[1] = n_foreign.param1;
+}
+void MapNode::serializeBulk(std::ostream &os, int version,
+ const MapNode *nodes, u32 nodecount,
+ u8 content_width, u8 params_width, bool compressed)
+{
+ if (!ser_ver_supported(version))
+ throw VersionMismatchException("ERROR: MapNode format not supported");
+
+ sanity_check(content_width == 2);
+ sanity_check(params_width == 2);
+
+ // Can't do this anymore; we have 16-bit dynamically allocated node IDs
+ // in memory; conversion just won't work in this direction.
+ if (version < 24)
+ throw SerializationError("MapNode::serializeBulk: serialization to "
+ "version < 24 not possible");
+
+ size_t databuf_size = nodecount * (content_width + params_width);
+ u8 *databuf = new u8[databuf_size];
+
+ u32 start1 = content_width * nodecount;
+ u32 start2 = (content_width + 1) * nodecount;
+
+ // Serialize content
+ for (u32 i = 0; i < nodecount; i++) {
+ writeU16(&databuf[i * 2], nodes[i].param0);
+ writeU8(&databuf[start1 + i], nodes[i].param1);
+ writeU8(&databuf[start2 + i], nodes[i].param2);
}
+
+ /*
+ Compress data to output stream
+ */
+
+ if (compressed)
+ compressZlib(databuf, databuf_size, os);
else
- {
- dest[0] = actual_param0;
- dest[1] = n_foreign.param1;
- dest[2] = n_foreign.param2;
- }
+ os.write((const char*) &databuf[0], databuf_size);
+
+ delete [] databuf;
}
-void MapNode::deSerialize(u8 *source, u8 version)
+
+// Deserialize bulk node data
+void MapNode::deSerializeBulk(std::istream &is, int version,
+ MapNode *nodes, u32 nodecount,
+ u8 content_width, u8 params_width, bool compressed)
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
-
- if(version == 0)
+
+ if (version < 22
+ || (content_width != 1 && content_width != 2)
+ || params_width != 2)
+ FATAL_ERROR("Deserialize bulk node data error");
+
+ // Uncompress or read data
+ u32 len = nodecount * (content_width + params_width);
+ SharedBuffer<u8> databuf(len);
+ if(compressed)
{
- param0 = source[0];
+ std::ostringstream os(std::ios_base::binary);
+ decompressZlib(is, os);
+ std::string s = os.str();
+ if(s.size() != len)
+ throw SerializationError("deSerializeBulkNodes: "
+ "decompress resulted in invalid size");
+ memcpy(&databuf[0], s.c_str(), len);
+ }
+ else
+ {
+ is.read((char*) &databuf[0], len);
+ if(is.eof() || is.fail())
+ throw SerializationError("deSerializeBulkNodes: "
+ "failed to read bulk node data");
}
- else if(version == 1)
+
+ // Deserialize content
+ if(content_width == 1)
+ {
+ for(u32 i=0; i<nodecount; i++)
+ nodes[i].param0 = readU8(&databuf[i]);
+ }
+ else if(content_width == 2)
+ {
+ for(u32 i=0; i<nodecount; i++)
+ nodes[i].param0 = readU16(&databuf[i*2]);
+ }
+
+ // Deserialize param1
+ u32 start1 = content_width * nodecount;
+ for(u32 i=0; i<nodecount; i++)
+ nodes[i].param1 = readU8(&databuf[start1 + i]);
+
+ // Deserialize param2
+ u32 start2 = (content_width + 1) * nodecount;
+ if(content_width == 1)
+ {
+ for(u32 i=0; i<nodecount; i++) {
+ nodes[i].param2 = readU8(&databuf[start2 + i]);
+ if(nodes[i].param0 > 0x7F){
+ nodes[i].param0 <<= 4;
+ nodes[i].param0 |= (nodes[i].param2&0xF0)>>4;
+ nodes[i].param2 &= 0x0F;
+ }
+ }
+ }
+ else if(content_width == 2)
+ {
+ for(u32 i=0; i<nodecount; i++)
+ nodes[i].param2 = readU8(&databuf[start2 + i]);
+ }
+}
+
+/*
+ Legacy serialization
+*/
+void MapNode::deSerialize_pre22(const u8 *source, u8 version)
+{
+ if(version <= 1)
{
param0 = source[0];
- // This version doesn't support saved lighting
- if(light_propagates() || light_source() > 0)
- param1 = 0;
- else
- param1 = source[1];
}
else if(version <= 9)
{
param0 = source[0];
param1 = source[1];
param2 = source[2];
+ if(param0 > 0x7f){
+ param0 <<= 4;
+ param0 |= (param2&0xf0)>>4;
+ param2 &= 0x0f;
+ }
}
-
+
// Convert special values from old version to new
- if(version <= 18)
+ if(version <= 19)
{
// In these versions, CONTENT_IGNORE and CONTENT_AIR
// are 255 and 254
- if(param0 == 255)
- param0 = CONTENT_IGNORE;
- else if(param0 == 254)
- param0 = CONTENT_AIR;
- }
- // version 19 is fucked up with sometimes the old values and sometimes not
- if(version == 19)
- {
+ // Version 19 is messed up with sometimes the old values and sometimes not
if(param0 == 255)
param0 = CONTENT_IGNORE;
else if(param0 == 254)
// Translate to our known version
*this = mapnode_translate_to_internal(*this, version);
}
-
-/*
- Gets lighting value at face of node
-
- Parameters must consist of air and !air.
- Order doesn't matter.
-
- If either of the nodes doesn't exist, light is 0.
-
- parameters:
- daynight_ratio: 0...1000
- n: getNodeParent(p)
- n2: getNodeParent(p + face_dir)
- face_dir: axis oriented unit vector from p to p2
-
- returns encoded light value.
-*/
-u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
- v3s16 face_dir)
-{
- try{
- u8 light;
- u8 l1 = n.getLightBlend(daynight_ratio);
- u8 l2 = n2.getLightBlend(daynight_ratio);
- if(l1 > l2)
- light = l1;
- else
- light = l2;
-
- // Make some nice difference to different sides
-
- // This makes light come from a corner
- /*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1)
- light = diminish_light(diminish_light(light));
- else if(face_dir.X == -1 || face_dir.Z == -1)
- light = diminish_light(light);*/
-
- // All neighboring faces have different shade (like in minecraft)
- if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1)
- light = diminish_light(diminish_light(light));
- else if(face_dir.Z == 1 || face_dir.Z == -1)
- light = diminish_light(light);
-
- return light;
- }
- catch(InvalidPositionException &e)
- {
- return 0;
- }
-}
-
-