param2 = a_param2;
}
+void MapNode::getColor(const ContentFeatures &f, video::SColor *color) const
+{
+ if (f.palette) {
+ *color = (*f.palette)[param2];
+ return;
+ }
+ *color = f.color;
+}
+
void MapNode::setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f)
{
// If node doesn't contain light data, ignore this
u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
- if(f.param_type_2 == CPT2_FACEDIR)
+ if (f.param_type_2 == CPT2_FACEDIR ||
+ f.param_type_2 == CPT2_COLORED_FACEDIR)
return (getParam2() & 0x1F) % 24;
return 0;
}
u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
- if(f.param_type_2 == CPT2_WALLMOUNTED)
+ if (f.param_type_2 == CPT2_WALLMOUNTED ||
+ f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
return getParam2() & 0x07;
return 0;
}
{
ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
- if (cpt2 == CPT2_FACEDIR) {
+ if (cpt2 == CPT2_FACEDIR || cpt2 == CPT2_COLORED_FACEDIR) {
static const u8 rotate_facedir[24 * 4] = {
// Table value = rotated facedir
// Columns: 0, 90, 180, 270 degrees rotation around vertical axis
u8 index = facedir * 4 + rot;
param2 &= ~31;
param2 |= rotate_facedir[index];
- } else if (cpt2 == CPT2_WALLMOUNTED) {
+ } else if (cpt2 == CPT2_WALLMOUNTED ||
+ cpt2 == CPT2_COLORED_WALLMOUNTED) {
u8 wmountface = (param2 & 7);
if (wmountface <= 1)
return;