#include <string>
#include "mineral.h"
#include "main.h" // For g_settings
-#include "mapnode_contentfeatures.h"
+#include "nodedef.h"
#include "content_mapnode.h" // For mapnode_translate_*_internal
+#include "serialization.h" // For ser_ver_supported
+#ifndef SERVER
/*
Nodes make a face if contents differ and solidness differs.
Return value:
1: Face uses m1's content
2: Face uses m2's content
equivalent: Whether the blocks share the same face (eg. water and glass)
+
+ TODO: Add 3: Both faces drawn with backface culling, remove equivalent
*/
-u8 face_contents(content_t m1, content_t m2, bool *equivalent)
+u8 face_contents(content_t m1, content_t m2, bool *equivalent,
+ INodeDefManager *nodemgr)
{
*equivalent = false;
bool contents_differ = (m1 != m2);
+ const ContentFeatures &f1 = nodemgr->get(m1);
+ const ContentFeatures &f2 = nodemgr->get(m2);
+
// Contents don't differ for different forms of same liquid
- if(content_liquid(m1) && content_liquid(m2)
- && make_liquid_flowing(m1) == make_liquid_flowing(m2))
+ if(f1.sameLiquid(f2))
contents_differ = false;
- u8 c1 = content_solidness(m1);
- u8 c2 = content_solidness(m2);
+ u8 c1 = f1.solidness;
+ u8 c2 = f2.solidness;
bool solidness_differs = (c1 != c2);
bool makes_face = contents_differ && solidness_differs;
return 0;
if(c1 == 0)
- c1 = content_features(m1).visual_solidness;
+ c1 = f1.visual_solidness;
if(c2 == 0)
- c2 = content_features(m2).visual_solidness;
+ c2 = f2.visual_solidness;
if(c1 == c2){
*equivalent = true;
// If same solidness, liquid takes precense
- if(content_features(m1).liquid_type != LIQUID_NONE)
+ if(f1.isLiquid())
return 1;
- if(content_features(m2).liquid_type != LIQUID_NONE)
+ if(f2.isLiquid())
return 2;
}
else
return 2;
}
+#endif
v3s16 facedir_rotate(u8 facedir, v3s16 dir)
{
MapNode
*/
-// These four are DEPRECATED.
-bool MapNode::light_propagates()
+// Create directly from a nodename
+// If name is unknown, sets CONTENT_IGNORE
+MapNode::MapNode(INodeDefManager *ndef, const std::string &name,
+ u8 a_param1, u8 a_param2)
{
- return light_propagates_content(getContent());
-}
-bool MapNode::sunlight_propagates()
-{
- return sunlight_propagates_content(getContent());
-}
-u8 MapNode::solidness()
-{
- return content_solidness(getContent());
-}
-u8 MapNode::light_source()
-{
- return content_features(*this).light_source;
+ content_t id = CONTENT_IGNORE;
+ ndef->getId(name, id);
+ param1 = a_param1;
+ param2 = a_param2;
+ // Set content (param0 and (param2&0xf0)) after other params
+ // because this needs to override part of param2
+ setContent(id);
}
-void MapNode::setLight(enum LightBank bank, u8 a_light)
+void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr)
{
// If node doesn't contain light data, ignore this
- if(content_features(*this).param_type != CPT_LIGHT)
+ if(nodemgr->get(*this).param_type != CPT_LIGHT)
return;
if(bank == LIGHTBANK_DAY)
{
assert(0);
}
-u8 MapNode::getLight(enum LightBank bank)
+u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
{
// Select the brightest of [light source, propagated light]
u8 light = 0;
- if(content_features(*this).param_type == CPT_LIGHT)
+ if(nodemgr->get(*this).param_type == CPT_LIGHT)
{
if(bank == LIGHTBANK_DAY)
light = param1 & 0x0f;
else
assert(0);
}
- if(light_source() > light)
- light = light_source();
+ if(nodemgr->get(*this).light_source > light)
+ light = nodemgr->get(*this).light_source;
return light;
}
-u8 MapNode::getLightBanksWithSource()
+u8 MapNode::getLightBanksWithSource(INodeDefManager *nodemgr) const
{
// Select the brightest of [light source, propagated light]
u8 lightday = 0;
u8 lightnight = 0;
- if(content_features(*this).param_type == CPT_LIGHT)
+ if(nodemgr->get(*this).param_type == CPT_LIGHT)
{
lightday = param1 & 0x0f;
lightnight = (param1>>4)&0x0f;
}
- if(light_source() > lightday)
- lightday = light_source();
- if(light_source() > lightnight)
- lightnight = light_source();
+ if(nodemgr->get(*this).light_source > lightday)
+ lightday = nodemgr->get(*this).light_source;
+ if(nodemgr->get(*this).light_source > lightnight)
+ lightnight = nodemgr->get(*this).light_source;
return (lightday&0x0f) | ((lightnight<<4)&0xf0);
}
-#ifndef SERVER
-TileSpec MapNode::getTile(v3s16 dir)
-{
- if(content_features(*this).param_type == CPT_FACEDIR_SIMPLE)
- dir = facedir_rotate(param1, dir);
-
- TileSpec spec;
-
- s32 dir_i = -1;
-
- if(dir == v3s16(0,0,0))
- dir_i = -1;
- else if(dir == v3s16(0,1,0))
- dir_i = 0;
- else if(dir == v3s16(0,-1,0))
- dir_i = 1;
- else if(dir == v3s16(1,0,0))
- dir_i = 2;
- else if(dir == v3s16(-1,0,0))
- dir_i = 3;
- else if(dir == v3s16(0,0,1))
- dir_i = 4;
- else if(dir == v3s16(0,0,-1))
- dir_i = 5;
-
- if(dir_i == -1)
- // Non-directional
- spec = content_features(*this).tiles[0];
- else
- spec = content_features(*this).tiles[dir_i];
-
- /*
- If it contains some mineral, change texture id
- */
- if(content_features(*this).param_type == CPT_MINERAL && g_texturesource)
- {
- u8 mineral = getMineral();
- std::string mineral_texture_name = mineral_block_texture(mineral);
- if(mineral_texture_name != "")
- {
- u32 orig_id = spec.texture.id;
- std::string texture_name = g_texturesource->getTextureName(orig_id);
- //texture_name += "^blit:";
- texture_name += "^";
- texture_name += mineral_texture_name;
- u32 new_id = g_texturesource->getTextureId(texture_name);
- spec.texture = g_texturesource->getTexture(new_id);
- }
- }
-
- return spec;
-}
-#endif
-
-u8 MapNode::getMineral()
+u8 MapNode::getMineral(INodeDefManager *nodemgr) const
{
- if(content_features(*this).param_type == CPT_MINERAL)
+ if(nodemgr->get(*this).param_type == CPT_MINERAL)
{
return param1 & 0x0f;
}
else if(version == 1)
{
param0 = source[0];
- // This version doesn't support saved lighting
- if(light_propagates() || light_source() > 0)
- param1 = 0;
- else
- param1 = source[1];
}
else if(version <= 9)
{
returns encoded light value.
*/
u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
- v3s16 face_dir)
+ v3s16 face_dir, INodeDefManager *nodemgr)
{
try{
u8 light;
- u8 l1 = n.getLightBlend(daynight_ratio);
- u8 l2 = n2.getLightBlend(daynight_ratio);
+ u8 l1 = n.getLightBlend(daynight_ratio, nodemgr);
+ u8 l2 = n2.getLightBlend(daynight_ratio, nodemgr);
if(l1 > l2)
light = l1;
else