/*
Minetest Valleys C
-Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-Copyright (C) 2010-2015 paramat, Matt Gregory
-Copyright (C) 2016 Duane Robertson <duane@duanerobertson.com>
+Copyright (C) 2016-2017 Duane Robertson <duane@duanerobertson.com>
+Copyright (C) 2016-2017 paramat
Based on Valleys Mapgen by Gael de Sailly
(https://forum.minetest.net/viewtopic.php?f=9&t=11430)
#include "mapgen.h"
-/////////////////// Mapgen Valleys flags
-#define MG_VALLEYS_ALT_CHILL 0x01
-#define MG_VALLEYS_HUMID_RIVERS 0x02
+////////////// Mapgen Valleys flags
+#define MGVALLEYS_ALT_CHILL 0x01
+#define MGVALLEYS_HUMID_RIVERS 0x02
// Feed only one variable into these.
#define MYSQUARE(x) (x) * (x)
#define MYCUBE(x) (x) * (x) * (x)
class BiomeManager;
+class BiomeGenOriginal;
// Global profiler
//class Profiler;
//extern Profiler *mapgen_profiler;
-struct MapgenValleysParams : public MapgenSpecificParams {
+struct MapgenValleysParams : public MapgenParams {
u32 spflags;
-
s16 large_cave_depth;
s16 massive_cave_depth;
u16 altitude_chill;
u16 river_depth;
u16 river_size;
u16 water_features;
-
- NoiseParams np_biome_heat;
- NoiseParams np_biome_heat_blend;
- NoiseParams np_biome_humidity;
- NoiseParams np_biome_humidity_blend;
+ float cave_width;
NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_filler_depth;
float inter_valley_fill;
};
-class MapgenValleys : public Mapgen {
+class MapgenValleys : public MapgenBasic {
public:
- MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *emerge);
+ MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeManager *emerge);
~MapgenValleys();
+ virtual MapgenType getType() const { return MAPGEN_VALLEYS; }
+
virtual void makeChunk(BlockMakeData *data);
- int getGroundLevelAtPoint(v2s16 p);
+ int getSpawnLevelAtPoint(v2s16 p);
s16 large_cave_depth;
private:
- EmergeManager *m_emerge;
- BiomeManager *bmgr;
-
- int ystride;
- int zstride;
-
- float map_gen_limit;
+ BiomeGenOriginal *m_bgen;
- u32 spflags;
bool humid_rivers;
bool use_altitude_chill;
-
- v3s16 node_min;
- v3s16 node_max;
- v3s16 full_node_min;
- v3s16 full_node_max;
-
- Noise *noise_filler_depth;
-
- Noise *noise_cave1;
- Noise *noise_cave2;
- Noise *noise_heat;
- Noise *noise_heat_blend;
- Noise *noise_humidity;
- Noise *noise_humidity_blend;
- Noise *noise_inter_valley_fill;
- Noise *noise_inter_valley_slope;
- Noise *noise_rivers;
- Noise *noise_massive_caves;
- Noise *noise_terrain_height;
- Noise *noise_valley_depth;
- Noise *noise_valley_profile;
+ float humidity_adjust;
+ s16 cave_water_max_height;
+ s16 lava_max_height;
float altitude_chill;
- s16 cave_water_max_height;
- float humidity_adjust;
s16 lava_features_lim;
- s16 lava_max_height;
s16 massive_cave_depth;
float river_depth_bed;
float river_size_factor;
float *tcave_cache;
s16 water_features_lim;
-
- content_t c_cobble;
- content_t c_desert_stone;
- content_t c_dirt;
- content_t c_ice;
- content_t c_lava_source;
- content_t c_mossycobble;
- content_t c_river_water_source;
- content_t c_sand;
- content_t c_sandstone;
- content_t c_sandstonebrick;
- content_t c_stair_cobble;
- content_t c_stair_sandstonebrick;
- content_t c_stone;
- content_t c_water_source;
+ Noise *noise_inter_valley_fill;
+ Noise *noise_inter_valley_slope;
+ Noise *noise_rivers;
+ Noise *noise_cave1;
+ Noise *noise_cave2;
+ Noise *noise_massive_caves;
+ Noise *noise_terrain_height;
+ Noise *noise_valley_depth;
+ Noise *noise_valley_profile;
float terrainLevelAtPoint(s16 x, s16 z);
float terrainLevelFromNoise(TerrainNoise *tn);
float adjustedTerrainLevelFromNoise(TerrainNoise *tn);
- float humidityByTerrain(float humidity_base, float mount, float rivers, float valley);
-
- MgStoneType generateBiomes(float *heat_map, float *humidity_map);
- void dustTopNodes();
-
- void generateCaves(s16 max_stone_y);
-};
-
-struct MapgenFactoryValleys : public MapgenFactory {
- Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
- {
- return new MapgenValleys(mgid, params, emerge);
- };
-
- MapgenSpecificParams *createMapgenParams()
- {
- return new MapgenValleysParams();
- };
+ virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
};
#endif