private:
BiomeGenOriginal *m_bgen;
- float map_gen_limit;
-
bool humid_rivers;
bool use_altitude_chill;
float humidity_adjust;
Noise *noise_valley_depth;
Noise *noise_valley_profile;
- content_t c_lava_source;
-
float terrainLevelAtPoint(s16 x, s16 z);
void calculateNoise();