/*
Minetest
-Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-Copyright (C) 2010-2015 paramat, Matt Gregory
+Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2014-2017 paramat
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "mapgen.h"
-/////////////////// Mapgen V7 flags
+/////////////// Mapgen V7 flags
#define MGV7_MOUNTAINS 0x01
#define MGV7_RIDGES 0x02
+#define MGV7_FLOATLANDS 0x04
+#define MGV7_CAVERNS 0x08
+#define MGV7_BIOMEREPEAT 0x10
class BiomeManager;
struct MapgenV7Params : public MapgenParams {
- u32 spflags;
- float cave_width;
+ u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES |
+ MGV7_CAVERNS | MGV7_BIOMEREPEAT;
+ s16 mount_zero_level = 0;
+ float cave_width = 0.09f;
+ s16 large_cave_depth = -33;
+ s16 lava_depth = -256;
+ float float_mount_density = 0.6f;
+ float float_mount_height = 128.0f;
+ s16 floatland_level = 1280;
+ s16 shadow_limit = 1024;
+ s16 cavern_limit = -256;
+ s16 cavern_taper = 256;
+ float cavern_threshold = 0.7f;
+
NoiseParams np_terrain_base;
NoiseParams np_terrain_alt;
NoiseParams np_terrain_persist;
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
+ NoiseParams np_floatland_base;
+ NoiseParams np_float_base_height;
NoiseParams np_mountain;
NoiseParams np_ridge;
+ NoiseParams np_cavern;
NoiseParams np_cave1;
NoiseParams np_cave2;
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
+ bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
+ void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
+
int generateTerrain();
void generateRidgeTerrain();
private:
+ s16 mount_zero_level;
+ s16 large_cave_depth;
+ float float_mount_density;
+ float float_mount_height;
+ s16 floatland_level;
+ s16 shadow_limit;
+
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
Noise *noise_terrain_persist;
Noise *noise_height_select;
Noise *noise_mount_height;
Noise *noise_ridge_uwater;
+ Noise *noise_floatland_base;
+ Noise *noise_float_base_height;
Noise *noise_mountain;
Noise *noise_ridge;
};