#include "mapgen.h"
-extern NoiseParams nparams_v7_def_terrain_base;
-extern NoiseParams nparams_v7_def_terrain_alt;
-extern NoiseParams nparams_v7_def_terrain_mod;
-extern NoiseParams nparams_v7_def_terrain_persist;
-extern NoiseParams nparams_v7_def_height_select;
-extern NoiseParams nparams_v7_def_ridge;
-
-struct MapgenV7Params : public MapgenParams {
+/////////////////// Mapgen V7 flags
+#define MGV7_MOUNTAINS 0x01
+#define MGV7_RIDGES 0x02
+
+
+extern FlagDesc flagdesc_mapgen_v7[];
+
+
+struct MapgenV7Params : public MapgenSpecificParams {
+ u32 spflags;
NoiseParams np_terrain_base;
NoiseParams np_terrain_alt;
- NoiseParams np_terrain_mod;
NoiseParams np_terrain_persist;
NoiseParams np_height_select;
+ NoiseParams np_filler_depth;
+ NoiseParams np_mount_height;
+ NoiseParams np_ridge_uwater;
+ NoiseParams np_mountain;
NoiseParams np_ridge;
- MapgenV7Params() {
- np_terrain_base = nparams_v7_def_terrain_base;
- np_terrain_alt = nparams_v7_def_terrain_alt;
- np_terrain_mod = nparams_v7_def_terrain_mod;
- np_terrain_persist = nparams_v7_def_terrain_persist;
- np_height_select = nparams_v7_def_height_select;
- np_ridge = nparams_v7_def_ridge;
- }
-
+ MapgenV7Params();
~MapgenV7Params() {}
- bool readParams(Settings *settings);
+ void readParams(Settings *settings);
void writeParams(Settings *settings);
};
BiomeDefManager *bmgr;
int ystride;
+ int zstride;
u32 flags;
- bool lighting;
- bool ridges;
+ u32 spflags;
u32 blockseed;
v3s16 node_min;
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
- Noise *noise_terrain_mod;
Noise *noise_terrain_persist;
Noise *noise_height_select;
-
+ Noise *noise_filler_depth;
+ Noise *noise_mount_height;
+ Noise *noise_ridge_uwater;
+ Noise *noise_mountain;
Noise *noise_ridge;
Noise *noise_heat;
content_t c_sand;
content_t c_water_source;
content_t c_lava_source;
+ content_t c_ice;
content_t c_gravel;
content_t c_cobble;
content_t c_desert_sand;
content_t c_desert_stone;
- MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
+ MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenV7();
virtual void makeChunk(BlockMakeData *data);
float baseTerrainLevelAtPoint(int x, int z);
float baseTerrainLevelFromMap(int index);
+ bool getMountainTerrainAtPoint(int x, int y, int z);
+ bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y);
+
void calculateNoise();
- int calcHeightMap();
- virtual void generateTerrain();
- void carveRidges();
- //void carveRivers(); //experimental
+ virtual int generateTerrain();
+ int generateBaseTerrain();
+ void generateMountainTerrain();
+ void generateRidgeTerrain();
+
+ void generateBiomes();
+ void dustTopNodes();
- void testBiomes();
- void addTopNodes();
+ //void addTopNodes();
void generateCaves(int max_stone_y);
};
struct MapgenFactoryV7 : public MapgenFactory {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
- return new MapgenV7(mgid, (MapgenV7Params *)params, emerge);
+ return new MapgenV7(mgid, params, emerge);
};
- MapgenParams *createMapgenParams() {
+ MapgenSpecificParams *createMapgenParams() {
return new MapgenV7Params();
};
};