#include "mapgen.h"
-/////////////////// Mapgen V7 flags
-#define MGV7_MOUNTAINS 0x01
-#define MGV7_RIDGES 0x02
+//////////// Mapgen V7 flags
+#define MGV7_MOUNTAINS 0x01
+#define MGV7_RIDGES 0x02
+#define MGV7_FLOATLANDS 0x04
+#define MGV7_CAVERNS 0x08
class BiomeManager;
extern FlagDesc flagdesc_mapgen_v7[];
-struct MapgenV7Params : public MapgenSpecificParams {
+struct MapgenV7Params : public MapgenParams {
u32 spflags;
float cave_width;
+ float float_mount_density;
+ float float_mount_height;
+ s16 floatland_level;
+ s16 shadow_limit;
+ s16 cavern_limit;
+ s16 cavern_taper;
+ float cavern_threshold;
+
NoiseParams np_terrain_base;
NoiseParams np_terrain_alt;
NoiseParams np_terrain_persist;
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
+ NoiseParams np_floatland_base;
+ NoiseParams np_float_base_height;
NoiseParams np_mountain;
NoiseParams np_ridge;
+ NoiseParams np_cavern;
NoiseParams np_cave1;
NoiseParams np_cave2;
class MapgenV7 : public MapgenBasic {
public:
- MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge);
+ MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
~MapgenV7();
+ virtual MapgenType getType() const { return MAPGEN_V7; }
+
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
+ bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
+ void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
+
int generateTerrain();
void generateRidgeTerrain();
private:
+ float float_mount_density;
+ float float_mount_height;
+ s16 floatland_level;
+ s16 shadow_limit;
+
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
Noise *noise_terrain_persist;
Noise *noise_height_select;
Noise *noise_mount_height;
Noise *noise_ridge_uwater;
+ Noise *noise_floatland_base;
+ Noise *noise_float_base_height;
Noise *noise_mountain;
Noise *noise_ridge;
-
- content_t c_cobble;
- content_t c_stair_cobble;
- content_t c_mossycobble;
- content_t c_sandstonebrick;
- content_t c_stair_sandstonebrick;
-};
-
-struct MapgenFactoryV7 : public MapgenFactory {
- Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
- {
- return new MapgenV7(mgid, params, emerge);
- };
-
- MapgenSpecificParams *createMapgenParams()
- {
- return new MapgenV7Params();
- };
};
#endif