Fix alpha for liquid nodes (#5494)
[oweals/minetest.git] / src / mapgen_v7.cpp
index 420d771851a1a4559e7bae9d7cadf2257c2a7ec7..dbf2b02ae38fbf76a649436bff22b244e2b1fc63 100644 (file)
@@ -292,12 +292,12 @@ void MapgenV7::makeChunk(BlockMakeData *data)
 
        // Generate caverns, tunnels and classic caves
        if (flags & MG_CAVES) {
-               bool has_cavern = false;
+               bool near_cavern = false;
                // Generate caverns
                if (spflags & MGV7_CAVERNS)
-                       has_cavern = generateCaverns(stone_surface_max_y);
+                       near_cavern = generateCaverns(stone_surface_max_y);
                // Generate tunnels and classic caves
-               if (has_cavern)
+               if (near_cavern)
                        // Disable classic caves in this mapchunk by setting
                        // 'large cave depth' to world base. Avoids excessive liquid in
                        // large caverns and floating blobs of overgenerated liquid.