Refactored client event if-else cascade to switch statement
[oweals/minetest.git] / src / mapgen_v7.cpp
index c4fa024a80cb0ba455e3066a7c8fef387dc72ecb..04a9e3c16e3332b0d747ad3cf7749b24c7038cc2 100644 (file)
@@ -101,7 +101,7 @@ MapgenV7::~MapgenV7()
 MapgenV7Params::MapgenV7Params()
 {
        spflags             = MGV7_MOUNTAINS | MGV7_RIDGES;
-       cave_width          = 0.2;
+       cave_width          = 0.09;
        float_mount_density = 0.6;
        float_mount_height  = 128.0;
        floatland_level     = 1280;
@@ -346,8 +346,11 @@ bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y)
 
 bool MapgenV7::getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y)
 {
-       float density_gradient =
-               -pow(fabs((float)(y - floatland_level) / float_mount_height), 0.8f);
+       // Make rim 2 nodes thick to match floatland base terrain
+       float density_gradient = (y >= floatland_level) ?
+               -pow((float)(y - floatland_level) / float_mount_height, 0.75f) :
+               -pow((float)(floatland_level - 1 - y) / float_mount_height, 0.75f);
+
        float floatn = noise_mountain->result[idx_xyz] + float_mount_density;
 
        return floatn + density_gradient >= 0.0f;
@@ -362,11 +365,10 @@ void MapgenV7::floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max,
 
        float n_base = noise_floatland_base->result[idx_xz];
        if (n_base > 0.0f) {
-               float n_base_height =
-                       MYMAX(noise_float_base_height->result[idx_xz], 0.0f);
+               float n_base_height = noise_float_base_height->result[idx_xz];
                float amp = n_base * n_base_height;
                float ridge = n_base_height / 3.0f;
-               base_min = floatland_level - amp / 2.0f;
+               base_min = floatland_level - amp / 1.5f;
 
                if (amp > ridge * 2.0f) {
                        // Lake bed