#define MGV6_BIOMEBLEND 0x02
#define MGV6_MUDFLOW 0x04
#define MGV6_SNOWBIOMES 0x08
+#define MGV6_FLAT 0x10
+#define MGV6_TREES 0x20
extern FlagDesc flagdesc_mapgen_v6[];
};
-struct MapgenV6Params : public MapgenSpecificParams {
+struct MapgenV6Params : public MapgenParams {
u32 spflags;
float freq_desert;
float freq_beach;
content_t c_cobble;
content_t c_mossycobble;
content_t c_stair_cobble;
+ content_t c_stair_desert_stone;
- MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge);
+ MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
~MapgenV6();
+ virtual MapgenType getType() const { return MAPGEN_V6; }
+
void makeChunk(BlockMakeData *data);
int getGroundLevelAtPoint(v2s16 p);
+ int getSpawnLevelAtPoint(v2s16 p);
float baseTerrainLevel(float terrain_base, float terrain_higher,
float steepness, float height_select);
virtual void generateCaves(int max_stone_y);
};
-
-struct MapgenFactoryV6 : public MapgenFactory {
- Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
- {
- return new MapgenV6(mgid, params, emerge);
- };
-
- MapgenSpecificParams *createMapgenParams()
- {
- return new MapgenV6Params();
- };
-};
-
-
#endif