#include "mapgen.h"
-#define MGV5_LARGE_CAVE_DEPTH -256
-
///////// Mapgen V5 flags
#define MGV5_CAVERNS 0x01
{
u32 spflags = MGV5_CAVERNS;
float cave_width = 0.125f;
+ s16 large_cave_depth = -256;
+ s16 lava_depth = -256;
s16 cavern_limit = -256;
s16 cavern_taper = 256;
float cavern_threshold = 0.7f;
int generateBaseTerrain();
private:
+ s16 large_cave_depth;
Noise *noise_factor;
Noise *noise_height;
Noise *noise_ground;