Noise: Prevent unittest crash caused by division by zero
[oweals/minetest.git] / src / mapgen_v5.cpp
index ebf9424e9528b97802f070ddadce316c20da3138..ad1e9d0a5fa6a18186547d1b15a13328fc486c36 100644 (file)
@@ -48,12 +48,13 @@ FlagDesc flagdesc_mapgen_v5[] = {
 MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge)
        : MapgenBasic(mapgenid, params, emerge)
 {
-       this->spflags          = params->spflags;
-       this->cave_width       = params->cave_width;
-       this->large_cave_depth = params->large_cave_depth;
-       this->cavern_limit     = params->cavern_limit;
-       this->cavern_taper     = params->cavern_taper;
-       this->cavern_threshold = params->cavern_threshold;
+       spflags          = params->spflags;
+       cave_width       = params->cave_width;
+       large_cave_depth = params->large_cave_depth;
+       lava_depth       = params->lava_depth;
+       cavern_limit     = params->cavern_limit;
+       cavern_taper     = params->cavern_taper;
+       cavern_threshold = params->cavern_threshold;
 
        // Terrain noise
        noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
@@ -96,6 +97,7 @@ void MapgenV5Params::readParams(const Settings *settings)
        settings->getFlagStrNoEx("mgv5_spflags",        spflags, flagdesc_mapgen_v5);
        settings->getFloatNoEx("mgv5_cave_width",       cave_width);
        settings->getS16NoEx("mgv5_large_cave_depth",   large_cave_depth);
+       settings->getS16NoEx("mgv5_lava_depth",         lava_depth);
        settings->getS16NoEx("mgv5_cavern_limit",       cavern_limit);
        settings->getS16NoEx("mgv5_cavern_taper",       cavern_taper);
        settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
@@ -115,6 +117,7 @@ void MapgenV5Params::writeParams(Settings *settings) const
        settings->setFlagStr("mgv5_spflags",        spflags, flagdesc_mapgen_v5, U32_MAX);
        settings->setFloat("mgv5_cave_width",       cave_width);
        settings->setS16("mgv5_large_cave_depth",   large_cave_depth);
+       settings->setS16("mgv5_lava_depth",         lava_depth);
        settings->setS16("mgv5_cavern_limit",       cavern_limit);
        settings->setS16("mgv5_cavern_taper",       cavern_taper);
        settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
@@ -197,7 +200,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
 
        // Init biome generator, place biome-specific nodes, and build biomemap
        biomegen->calcBiomeNoise(node_min);
-       MgStoneType stone_type = generateBiomes();
+       MgStoneType stone_type = generateBiomes(water_level - 1);
 
        // Generate caverns, tunnels and classic caves
        if (flags & MG_CAVES) {
@@ -221,10 +224,12 @@ void MapgenV5::makeChunk(BlockMakeData *data)
 
        // Generate the registered decorations
        if (flags & MG_DECORATIONS)
-               m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
+               m_emerge->decomgr->placeAllDecos(this, blockseed,
+                       node_min, node_max, water_level - 1);
 
        // Generate the registered ores
-       m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
+       m_emerge->oremgr->placeAllOres(this, blockseed,
+               node_min, node_max, water_level - 1);
 
        // Sprinkle some dust on top after everything else was generated
        dustTopNodes();