#include "map.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
-#include "profiler.h"
#include "emerge.h"
-//////////////////////// Mapgen Singlenode parameter read/write
-
-void MapgenSinglenodeParams::readParams(Settings *settings) {
-}
-
-
-void MapgenSinglenodeParams::writeParams(Settings *settings) {
-}
-
-///////////////////////////////////////////////////////////////////////////////
MapgenSinglenode::MapgenSinglenode(int mapgenid,
MapgenParams *params, EmergeManager *emerge)
}
-MapgenSinglenode::~MapgenSinglenode() {
+MapgenSinglenode::~MapgenSinglenode()
+{
}
//////////////////////// Map generator
-void MapgenSinglenode::makeChunk(BlockMakeData *data) {
+void MapgenSinglenode::makeChunk(BlockMakeData *data)
+{
+ // Pre-conditions
assert(data->vmanip);
assert(data->nodedef);
assert(data->blockpos_requested.X >= data->blockpos_min.X &&
// Calculate lighting
if (flags & MG_LIGHT)
- calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
- node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
+ calcLighting(node_min, node_max);
this->generating = false;
}
-int MapgenSinglenode::getGroundLevelAtPoint(v2s16 p) {
+int MapgenSinglenode::getGroundLevelAtPoint(v2s16 p)
+{
return 0;
}